Last change
on this file since 376 was
346,
checked in by rgrieder, 17 years ago
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- adjusted the entire source to compile under windows visual studio too:
- added some ugly conversions
- changed some illegal code pieces (gcc however accepted it)
- added a few files from reto's framework to evade linker errors (no more dynamic linking)
- inserted some 'return true' to justify the return type
- excluded the levelLoader in the orxonox.cc (couldn't make it work, parsing error)
- wrote about 5 code #branches to compensate for missing usleep() under windows
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File size:
999 bytes
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Line | |
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1 | // |
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2 | // C++ Interface: GameStateManager |
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3 | // |
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4 | // Description: |
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5 | // |
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6 | // |
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7 | // Author: Oliver Scheuss, (C) 2007 |
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8 | // |
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9 | // Copyright: See COPYING file that comes with this distribution |
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10 | // |
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11 | // |
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12 | #ifndef NETWORK_GAMESTATEMANAGER_H |
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13 | #define NETWORK_GAMESTATEMANAGER_H |
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14 | |
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15 | #include "Synchronisable.h" |
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16 | #include "orxonox/core/IdentifierIncludes.h" |
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17 | #include "orxonox/core/Iterator.h" |
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18 | |
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19 | namespace network { |
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20 | |
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21 | /** |
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22 | * This struct defines a gamestate: |
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23 | * size: total size of the data in *data |
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24 | * data: pointer to the data allocated in the memory |
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25 | */ |
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26 | struct GameState{ |
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27 | int id; |
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28 | int size; |
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29 | unsigned char *data; |
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30 | }; |
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31 | |
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32 | /** |
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33 | * This Class implements a manager for gamestates: |
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34 | * - creating snapshots of gamestates |
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35 | * - writing gamestates to universe |
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36 | * - diffing gamestates ? |
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37 | * @author Oliver Scheuss |
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38 | */ |
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39 | class GameStateManager{ |
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40 | public: |
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41 | GameStateManager(); |
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42 | ~GameStateManager(); |
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43 | GameState getSnapshot(int id); |
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44 | bool loadSnapshot(GameState state); |
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45 | private: |
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46 | void removeObject(orxonox::Iterator<Synchronisable> &it); |
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47 | |
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48 | }; |
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49 | |
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50 | } |
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51 | |
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52 | #endif |
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