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source: code/branches/FICN/src/network/PacketDecoder.cc @ 602

Last change on this file since 602 was 531, checked in by scheusso, 17 years ago

started implementing presentation ;)

File size: 6.8 KB
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[223]1/*
[514]2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Dumeni Manatschal, (C) 2007
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/*
[223]29 * Class contains functions to determine and decode incomming packages
[332]30 * ->don't read this without the class PacketGenerator, since they belong together
[514]31 *
[223]32 * Autor: Dumeni Manatschal
[514]33 *
[223]34*/
35
[341]36#include <enet/enet.h>
[199]37#include "PacketManager.h"
38#include <iostream>
39
40using namespace std;
41using namespace network;
42
43PacketDecoder::PacketDecoder(){}
44
[531]45PacketDecoder::~PacketDecoder(){}
46
[223]47//call this function out of an instance of PacketDecoder
48//it will determine the type id and call the right decode function
[203]49bool PacketDecoder::elaborate( ENetPacket* packet, int clientId )
[199]50{
[203]51        int client = clientId;
[332]52        cout << "clientId: " << client << endl; //control cout, not important, just debugging info
53        int id = (int)*packet->data; //the first 4 bytes are always the enet packet id
[199]54        switch( id ) {
55        case ACK:
[440]56                acknowledgement( packet, clientId );
[199]57                return true;
58                break;
59        case MOUSE:
[440]60                mousem( packet, clientId );
[199]61                return true;
62                break;
63        case KEYBOARD:
[440]64                keystrike( packet, clientId );
[199]65                return true;
66                break;
67        case CHAT:
[440]68                chatMessage( packet, clientId );
[199]69                return true;
70                break;
[332]71        case GAMESTATE:
72                gstate( packet );
73                return true;
74                break;
[437]75    case CLASSID:
76        clid(packet);
77        return true;
78        break;
[199]79        }
80        return false;
81}
82
[223]83//following are the decode functions for the data of the packets
84
[440]85void PacketDecoder::acknowledgement( ENetPacket* packet, int clientId )
[199]86{
87        ack* a = new ack;
[332]88        *a = *(ack*)packet->data; //press pattern of ack on new data
[514]89
[332]90        //clean memory
91        enet_packet_destroy( packet );
[514]92
[332]93        printAck( a ); //debug info
[199]94}
95
[440]96void PacketDecoder::mousem( ENetPacket* packet, int clientId )
[199]97{
98        mouse* mouseMove = new mouse;
[332]99        //copy data of packet->data to new struct
[514]100        *mouseMove = *(mouse*)packet->data;
101
[332]102        //clean memory
103        enet_packet_destroy( packet );
[514]104
[332]105        printMouse( mouseMove ); //debug info
[199]106}
107
[440]108void PacketDecoder::keystrike( ENetPacket* packet, int clientId )
[199]109{
110        keyboard* key = new keyboard;
[332]111        *key = *(keyboard*)packet->data; //see above
[514]112
[332]113        //clean memory
114        enet_packet_destroy( packet );
[514]115
[332]116        printKey( key ); //debug info
117
[199]118}
119
[440]120void PacketDecoder::chatMessage( ENetPacket* packet, int clientId )
[199]121{
122        chat* chatting = new chat;
[332]123        chatting->id = (int)*packet->data; //first copy id into new struct
124        //since the chat message is a char*, allocate the memory needed
[514]125        char* reserve = new char[packet->dataLength-4];
[332]126        //copy the transmitted bytestream into the new generated char*,
[514]127        //note the lenght of the message is represented as "packet->dataLength-sizeof( int )"
[332]128        memcpy( &reserve[0], packet->data+sizeof(int), packet->dataLength-sizeof(int) );
129        //put pointer of chatting struct to the begining of the new generated char*
[199]130        chatting->message = reserve;
[514]131
[332]132        //clean memory
133        enet_packet_destroy( packet );
[514]134
[440]135        processChat( chatting, clientId ); //debug info
[514]136
[199]137}
[223]138
[332]139void PacketDecoder::gstate( ENetPacket* packet )
140{
[403]141        GameStateCompressed* currentState = new GameStateCompressed;
[332]142        //since it's not alowed to use void* for pointer arithmetic
143        unsigned char* data = (unsigned char*)packet->data;
[403]144        //copy the GameStateCompressed id into the struct, which is located at second place data+sizeof( int )
[332]145        memcpy( (void*)&(currentState->id), (const void*)(data+sizeof( int )), sizeof( int ) );
[403]146        //copy the size of the GameStateCompressed compressed data into the new GameStateCompressed struct, located at 3th
[332]147        //position of the data stream, data+2*sizeof( int )
[403]148        memcpy( (void*)&(currentState->compsize), (const void*)(data+2*sizeof( int )), sizeof( int) );
149        //size of uncompressed data
150        memcpy( (void*)&(currentState->normsize), (const void*)(data+3*sizeof( int )), sizeof( int ) );
[437]151        //since the packetgenerator was changed, due to a new parameter, change this function too
152        memcpy( (void*)&(currentState->diffed), (const void*)(data+4*sizeof(int)), sizeof(bool));
[332]153        //since data is not allocated, because it's just a pointer, allocate it with size of gamestatedatastream
[405]154        currentState->data = (unsigned char*)(malloc( currentState->compsize ));
[403]155        //copy the GameStateCompressed data
[437]156        memcpy( (void*)(currentState->data), (const void*)(data+4*sizeof( int ) + sizeof(bool)), currentState->compsize );
[514]157
[332]158        //clean memory
159        enet_packet_destroy( packet );
[403]160  //run processGameStateCompressed
[374]161  //TODO: not yet implemented!
162  //processGamestate(currentState);
[332]163}
164
[400]165void PacketDecoder::clid( ENetPacket *packet)
166{
167        classid* cid = new classid;
168        cid->length = ((classid*)(packet->data))->length;
169        cid->id = ((classid *)(packet->data))->id;
[415]170        cid->clid = ((classid *)(packet->data))->clid;
[400]171        cid->message = (const char *)malloc(cid->length);
172        enet_packet_destroy( packet );
[401]173        processClassid(cid);
[400]174}
175
176
[369]177// now the data processing functions:
178
[440]179void PacketDecoder::processChat( chat *data, int clientId){
180  printChat(data, clientId);
[369]181}
182
[400]183void PacketDecoder::processClassid( classid *cid){
184  printClassid(cid);
185  return;
186}
187
188
189
[223]190//these are some print functions for test stuff
191
[199]192void PacketDecoder::printAck( ack* data )
193{
194        cout << "data id: " << data->id << endl;
195        cout << "data:    " << data->a << endl;
196}
197
198void PacketDecoder::printMouse( mouse* data )
199{
200        cout << "data id: " << data->id << endl;
201        cout << "data:    " << data->x << " " << data->y << endl;
202}
203
204void PacketDecoder::printKey( keyboard* data )
205{
206        cout << "data id: " << data->id << endl;
207        cout << "data:    " << (char)data->press << endl;
208}
209
[440]210void PacketDecoder::printChat( chat* data, int clientId )
[199]211{
[440]212  if(clientId!=CLIENTID_CLIENT)
213    cout << "client: " << clientId << endl;
[199]214        cout << "data id: " << data->id << endl;
215        cout << "data:    " << data->message << endl;
216}
[332]217
[403]218void PacketDecoder::printGamestate( GameStateCompressed* data )
[332]219{
[403]220        cout << "id of GameStateCompressed:   " << data->id << endl;
[405]221        cout << "size of GameStateCompressed: " << data->compsize << endl;
[332]222}
[400]223
224void PacketDecoder::printClassid( classid *cid)
225{
226        cout << "id of classid:    " << cid->id << endl;
227        cout << "size of classid:  " << cid->length << endl;
[415]228        cout << "ID of classid:    " << cid->clid <<endl;
[400]229        cout << "data of classid:  " << cid->message <<endl;
230}
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