1 | /* |
---|
2 | * Class contains functions to determine and decode incomming packages |
---|
3 | * ->don't read this without the class PacketGenerator, since they belong together |
---|
4 | * |
---|
5 | * Autor: Dumeni Manatschal |
---|
6 | * |
---|
7 | */ |
---|
8 | |
---|
9 | #include <enet/enet.h> |
---|
10 | #include "PacketManager.h" |
---|
11 | #include <iostream> |
---|
12 | |
---|
13 | using namespace std; |
---|
14 | using namespace network; |
---|
15 | |
---|
16 | PacketDecoder::PacketDecoder(){} |
---|
17 | |
---|
18 | //call this function out of an instance of PacketDecoder |
---|
19 | //it will determine the type id and call the right decode function |
---|
20 | bool PacketDecoder::elaborate( ENetPacket* packet, int clientId ) |
---|
21 | { |
---|
22 | int client = clientId; |
---|
23 | cout << "clientId: " << client << endl; //control cout, not important, just debugging info |
---|
24 | int id = (int)*packet->data; //the first 4 bytes are always the enet packet id |
---|
25 | switch( id ) { |
---|
26 | case ACK: |
---|
27 | acknowledgement( packet ); |
---|
28 | return true; |
---|
29 | break; |
---|
30 | case MOUSE: |
---|
31 | mousem( packet ); |
---|
32 | return true; |
---|
33 | break; |
---|
34 | case KEYBOARD: |
---|
35 | keystrike( packet ); |
---|
36 | return true; |
---|
37 | break; |
---|
38 | case CHAT: |
---|
39 | chatMessage( packet ); |
---|
40 | return true; |
---|
41 | break; |
---|
42 | case GAMESTATE: |
---|
43 | gstate( packet ); |
---|
44 | return true; |
---|
45 | break; |
---|
46 | } |
---|
47 | return false; |
---|
48 | } |
---|
49 | |
---|
50 | //following are the decode functions for the data of the packets |
---|
51 | |
---|
52 | void PacketDecoder::acknowledgement( ENetPacket* packet ) |
---|
53 | { |
---|
54 | ack* a = new ack; |
---|
55 | *a = *(ack*)packet->data; //press pattern of ack on new data |
---|
56 | |
---|
57 | //clean memory |
---|
58 | enet_packet_destroy( packet ); |
---|
59 | |
---|
60 | printAck( a ); //debug info |
---|
61 | } |
---|
62 | |
---|
63 | void PacketDecoder::mousem( ENetPacket* packet ) |
---|
64 | { |
---|
65 | mouse* mouseMove = new mouse; |
---|
66 | //copy data of packet->data to new struct |
---|
67 | *mouseMove = *(mouse*)packet->data; |
---|
68 | |
---|
69 | //clean memory |
---|
70 | enet_packet_destroy( packet ); |
---|
71 | |
---|
72 | printMouse( mouseMove ); //debug info |
---|
73 | } |
---|
74 | |
---|
75 | void PacketDecoder::keystrike( ENetPacket* packet ) |
---|
76 | { |
---|
77 | keyboard* key = new keyboard; |
---|
78 | *key = *(keyboard*)packet->data; //see above |
---|
79 | |
---|
80 | //clean memory |
---|
81 | enet_packet_destroy( packet ); |
---|
82 | |
---|
83 | printKey( key ); //debug info |
---|
84 | |
---|
85 | } |
---|
86 | |
---|
87 | void PacketDecoder::chatMessage( ENetPacket* packet ) |
---|
88 | { |
---|
89 | chat* chatting = new chat; |
---|
90 | chatting->id = (int)*packet->data; //first copy id into new struct |
---|
91 | //since the chat message is a char*, allocate the memory needed |
---|
92 | char* reserve = new char[packet->dataLength-4]; |
---|
93 | //copy the transmitted bytestream into the new generated char*, |
---|
94 | //note the lenght of the message is represented as "packet->dataLength-sizeof( int )" |
---|
95 | memcpy( &reserve[0], packet->data+sizeof(int), packet->dataLength-sizeof(int) ); |
---|
96 | //put pointer of chatting struct to the begining of the new generated char* |
---|
97 | chatting->message = reserve; |
---|
98 | |
---|
99 | //clean memory |
---|
100 | enet_packet_destroy( packet ); |
---|
101 | |
---|
102 | printChat( chatting ); //debug info |
---|
103 | |
---|
104 | } |
---|
105 | |
---|
106 | void PacketDecoder::gstate( ENetPacket* packet ) |
---|
107 | { |
---|
108 | GameState* currentState = new GameState; |
---|
109 | //since it's not alowed to use void* for pointer arithmetic |
---|
110 | unsigned char* data = (unsigned char*)packet->data; |
---|
111 | //copy the gamestate id into the struct, which is located at second place data+sizeof( int ) |
---|
112 | memcpy( (void*)&(currentState->id), (const void*)(data+sizeof( int )), sizeof( int ) ); |
---|
113 | //copy the size of the gamestate data into the new gamestate struct, located at 3th |
---|
114 | //position of the data stream, data+2*sizeof( int ) |
---|
115 | memcpy( (void*)&(currentState->size), (const void*)(data+2*sizeof( int )), sizeof( int) ); |
---|
116 | //since data is not allocated, because it's just a pointer, allocate it with size of gamestatedatastream |
---|
117 | currentState->data = (unsigned char*)(malloc( currentState->size )); |
---|
118 | //copy the gamestate data |
---|
119 | memcpy( (void*)(currentState->data), (const void*)(data+3*sizeof( int )), currentState->size ); |
---|
120 | |
---|
121 | //clean memory |
---|
122 | enet_packet_destroy( packet ); |
---|
123 | } |
---|
124 | |
---|
125 | //these are some print functions for test stuff |
---|
126 | |
---|
127 | void PacketDecoder::printAck( ack* data ) |
---|
128 | { |
---|
129 | cout << "data id: " << data->id << endl; |
---|
130 | cout << "data: " << data->a << endl; |
---|
131 | } |
---|
132 | |
---|
133 | void PacketDecoder::printMouse( mouse* data ) |
---|
134 | { |
---|
135 | cout << "data id: " << data->id << endl; |
---|
136 | cout << "data: " << data->x << " " << data->y << endl; |
---|
137 | } |
---|
138 | |
---|
139 | void PacketDecoder::printKey( keyboard* data ) |
---|
140 | { |
---|
141 | cout << "data id: " << data->id << endl; |
---|
142 | cout << "data: " << (char)data->press << endl; |
---|
143 | } |
---|
144 | |
---|
145 | void PacketDecoder::printChat( chat* data ) |
---|
146 | { |
---|
147 | cout << "data id: " << data->id << endl; |
---|
148 | cout << "data: " << data->message << endl; |
---|
149 | } |
---|
150 | |
---|
151 | void PacketDecoder::printGamestate( GameState* data ) |
---|
152 | { |
---|
153 | cout << "id of gamestate: " << data->id << endl; |
---|
154 | cout << "size of gamestate: " << data->size << endl; |
---|
155 | } |
---|