1 | /* |
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2 | * Class contains functions to determine and decode incomming packages |
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3 | * ->don't read this without the class PacketGenerator, since they belong together |
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4 | * |
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5 | * Autor: Dumeni Manatschal |
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6 | * |
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7 | */ |
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8 | |
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9 | #include <enet/enet.h> |
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10 | #include "PacketManager.h" |
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11 | #include <iostream> |
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12 | |
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13 | using namespace std; |
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14 | using namespace network; |
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15 | |
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16 | PacketDecoder::PacketDecoder(){} |
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17 | |
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18 | //call this function out of an instance of PacketDecoder |
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19 | //it will determine the type id and call the right decode function |
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20 | bool PacketDecoder::elaborate( ENetPacket* packet, int clientId ) |
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21 | { |
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22 | int client = clientId; |
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23 | cout << "clientId: " << client << endl; //control cout, not important, just debugging info |
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24 | int id = (int)*packet->data; //the first 4 bytes are always the enet packet id |
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25 | switch( id ) { |
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26 | case ACK: |
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27 | acknowledgement( packet ); |
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28 | return true; |
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29 | break; |
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30 | case MOUSE: |
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31 | mousem( packet ); |
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32 | return true; |
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33 | break; |
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34 | case KEYBOARD: |
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35 | keystrike( packet ); |
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36 | return true; |
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37 | break; |
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38 | case CHAT: |
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39 | chatMessage( packet ); |
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40 | return true; |
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41 | break; |
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42 | case GAMESTATE: |
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43 | gstate( packet ); |
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44 | return true; |
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45 | break; |
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46 | } |
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47 | return false; |
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48 | } |
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49 | |
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50 | //following are the decode functions for the data of the packets |
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51 | |
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52 | void PacketDecoder::acknowledgement( ENetPacket* packet ) |
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53 | { |
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54 | ack* a = new ack; |
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55 | *a = *(ack*)packet->data; //press pattern of ack on new data |
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56 | |
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57 | //clean memory |
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58 | enet_packet_destroy( packet ); |
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59 | |
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60 | printAck( a ); //debug info |
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61 | } |
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62 | |
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63 | void PacketDecoder::mousem( ENetPacket* packet ) |
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64 | { |
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65 | mouse* mouseMove = new mouse; |
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66 | //copy data of packet->data to new struct |
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67 | *mouseMove = *(mouse*)packet->data; |
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68 | |
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69 | //clean memory |
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70 | enet_packet_destroy( packet ); |
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71 | |
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72 | printMouse( mouseMove ); //debug info |
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73 | } |
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74 | |
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75 | void PacketDecoder::keystrike( ENetPacket* packet ) |
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76 | { |
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77 | keyboard* key = new keyboard; |
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78 | *key = *(keyboard*)packet->data; //see above |
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79 | |
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80 | //clean memory |
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81 | enet_packet_destroy( packet ); |
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82 | |
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83 | printKey( key ); //debug info |
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84 | |
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85 | } |
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86 | |
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87 | void PacketDecoder::chatMessage( ENetPacket* packet ) |
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88 | { |
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89 | chat* chatting = new chat; |
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90 | chatting->id = (int)*packet->data; //first copy id into new struct |
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91 | //since the chat message is a char*, allocate the memory needed |
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92 | char* reserve = new char[packet->dataLength-4]; |
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93 | //copy the transmitted bytestream into the new generated char*, |
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94 | //note the lenght of the message is represented as "packet->dataLength-sizeof( int )" |
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95 | memcpy( &reserve[0], packet->data+sizeof(int), packet->dataLength-sizeof(int) ); |
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96 | //put pointer of chatting struct to the begining of the new generated char* |
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97 | chatting->message = reserve; |
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98 | |
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99 | //clean memory |
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100 | enet_packet_destroy( packet ); |
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101 | |
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102 | processChat( chatting ); //debug info |
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103 | |
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104 | } |
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105 | |
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106 | void PacketDecoder::gstate( ENetPacket* packet ) |
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107 | { |
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108 | GameState* currentState = new GameState; |
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109 | //since it's not alowed to use void* for pointer arithmetic |
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110 | unsigned char* data = (unsigned char*)packet->data; |
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111 | //copy the gamestate id into the struct, which is located at second place data+sizeof( int ) |
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112 | memcpy( (void*)&(currentState->id), (const void*)(data+sizeof( int )), sizeof( int ) ); |
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113 | //copy the size of the gamestate data into the new gamestate struct, located at 3th |
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114 | //position of the data stream, data+2*sizeof( int ) |
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115 | memcpy( (void*)&(currentState->size), (const void*)(data+2*sizeof( int )), sizeof( int) ); |
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116 | //since data is not allocated, because it's just a pointer, allocate it with size of gamestatedatastream |
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117 | currentState->data = (unsigned char*)(malloc( currentState->size )); |
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118 | //copy the gamestate data |
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119 | memcpy( (void*)(currentState->data), (const void*)(data+3*sizeof( int )), currentState->size ); |
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120 | |
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121 | //clean memory |
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122 | enet_packet_destroy( packet ); |
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123 | //run processGamestate |
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124 | //TODO: not yet implemented! |
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125 | //processGamestate(currentState); |
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126 | } |
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127 | |
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128 | // now the data processing functions: |
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129 | |
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130 | void PacketDecoder::processChat( chat *data){ |
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131 | printChat(data); |
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132 | } |
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133 | |
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134 | //these are some print functions for test stuff |
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135 | |
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136 | void PacketDecoder::printAck( ack* data ) |
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137 | { |
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138 | cout << "data id: " << data->id << endl; |
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139 | cout << "data: " << data->a << endl; |
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140 | } |
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141 | |
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142 | void PacketDecoder::printMouse( mouse* data ) |
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143 | { |
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144 | cout << "data id: " << data->id << endl; |
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145 | cout << "data: " << data->x << " " << data->y << endl; |
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146 | } |
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147 | |
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148 | void PacketDecoder::printKey( keyboard* data ) |
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149 | { |
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150 | cout << "data id: " << data->id << endl; |
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151 | cout << "data: " << (char)data->press << endl; |
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152 | } |
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153 | |
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154 | void PacketDecoder::printChat( chat* data ) |
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155 | { |
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156 | cout << "data id: " << data->id << endl; |
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157 | cout << "data: " << data->message << endl; |
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158 | } |
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159 | |
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160 | void PacketDecoder::printGamestate( GameState* data ) |
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161 | { |
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162 | cout << "id of gamestate: " << data->id << endl; |
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163 | cout << "size of gamestate: " << data->size << endl; |
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164 | } |
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