1 | /* |
---|
2 | * Class contains functions to determine and decode incomming packages |
---|
3 | * ->don't read this without the class PacketGenerator, since they belong together |
---|
4 | * |
---|
5 | * Autor: Dumeni Manatschal |
---|
6 | * |
---|
7 | */ |
---|
8 | |
---|
9 | #include <enet/enet.h> |
---|
10 | #include "PacketManager.h" |
---|
11 | #include <iostream> |
---|
12 | |
---|
13 | using namespace std; |
---|
14 | using namespace network; |
---|
15 | |
---|
16 | PacketDecoder::PacketDecoder(){} |
---|
17 | |
---|
18 | //call this function out of an instance of PacketDecoder |
---|
19 | //it will determine the type id and call the right decode function |
---|
20 | bool PacketDecoder::elaborate( ENetPacket* packet, int clientId ) |
---|
21 | { |
---|
22 | int client = clientId; |
---|
23 | cout << "clientId: " << client << endl; //control cout, not important, just debugging info |
---|
24 | int id = (int)*packet->data; //the first 4 bytes are always the enet packet id |
---|
25 | switch( id ) { |
---|
26 | case ACK: |
---|
27 | acknowledgement( packet ); |
---|
28 | return true; |
---|
29 | break; |
---|
30 | case MOUSE: |
---|
31 | mousem( packet ); |
---|
32 | return true; |
---|
33 | break; |
---|
34 | case KEYBOARD: |
---|
35 | keystrike( packet ); |
---|
36 | return true; |
---|
37 | break; |
---|
38 | case CHAT: |
---|
39 | chatMessage( packet ); |
---|
40 | return true; |
---|
41 | break; |
---|
42 | case GAMESTATE: |
---|
43 | gstate( packet ); |
---|
44 | return true; |
---|
45 | break; |
---|
46 | case CLASSID: |
---|
47 | clid(packet); |
---|
48 | return true; |
---|
49 | break; |
---|
50 | } |
---|
51 | return false; |
---|
52 | } |
---|
53 | |
---|
54 | //following are the decode functions for the data of the packets |
---|
55 | |
---|
56 | void PacketDecoder::acknowledgement( ENetPacket* packet ) |
---|
57 | { |
---|
58 | ack* a = new ack; |
---|
59 | *a = *(ack*)packet->data; //press pattern of ack on new data |
---|
60 | |
---|
61 | //clean memory |
---|
62 | enet_packet_destroy( packet ); |
---|
63 | |
---|
64 | printAck( a ); //debug info |
---|
65 | } |
---|
66 | |
---|
67 | void PacketDecoder::mousem( ENetPacket* packet ) |
---|
68 | { |
---|
69 | mouse* mouseMove = new mouse; |
---|
70 | //copy data of packet->data to new struct |
---|
71 | *mouseMove = *(mouse*)packet->data; |
---|
72 | |
---|
73 | //clean memory |
---|
74 | enet_packet_destroy( packet ); |
---|
75 | |
---|
76 | printMouse( mouseMove ); //debug info |
---|
77 | } |
---|
78 | |
---|
79 | void PacketDecoder::keystrike( ENetPacket* packet ) |
---|
80 | { |
---|
81 | keyboard* key = new keyboard; |
---|
82 | *key = *(keyboard*)packet->data; //see above |
---|
83 | |
---|
84 | //clean memory |
---|
85 | enet_packet_destroy( packet ); |
---|
86 | |
---|
87 | printKey( key ); //debug info |
---|
88 | |
---|
89 | } |
---|
90 | |
---|
91 | void PacketDecoder::chatMessage( ENetPacket* packet ) |
---|
92 | { |
---|
93 | chat* chatting = new chat; |
---|
94 | chatting->id = (int)*packet->data; //first copy id into new struct |
---|
95 | //since the chat message is a char*, allocate the memory needed |
---|
96 | char* reserve = new char[packet->dataLength-4]; |
---|
97 | //copy the transmitted bytestream into the new generated char*, |
---|
98 | //note the lenght of the message is represented as "packet->dataLength-sizeof( int )" |
---|
99 | memcpy( &reserve[0], packet->data+sizeof(int), packet->dataLength-sizeof(int) ); |
---|
100 | //put pointer of chatting struct to the begining of the new generated char* |
---|
101 | chatting->message = reserve; |
---|
102 | |
---|
103 | //clean memory |
---|
104 | enet_packet_destroy( packet ); |
---|
105 | |
---|
106 | processChat( chatting ); //debug info |
---|
107 | |
---|
108 | } |
---|
109 | |
---|
110 | void PacketDecoder::gstate( ENetPacket* packet ) |
---|
111 | { |
---|
112 | GameStateCompressed* currentState = new GameStateCompressed; |
---|
113 | //since it's not alowed to use void* for pointer arithmetic |
---|
114 | unsigned char* data = (unsigned char*)packet->data; |
---|
115 | //copy the GameStateCompressed id into the struct, which is located at second place data+sizeof( int ) |
---|
116 | memcpy( (void*)&(currentState->id), (const void*)(data+sizeof( int )), sizeof( int ) ); |
---|
117 | //copy the size of the GameStateCompressed compressed data into the new GameStateCompressed struct, located at 3th |
---|
118 | //position of the data stream, data+2*sizeof( int ) |
---|
119 | memcpy( (void*)&(currentState->compsize), (const void*)(data+2*sizeof( int )), sizeof( int) ); |
---|
120 | //size of uncompressed data |
---|
121 | memcpy( (void*)&(currentState->normsize), (const void*)(data+3*sizeof( int )), sizeof( int ) ); |
---|
122 | //since data is not allocated, because it's just a pointer, allocate it with size of gamestatedatastream |
---|
123 | currentState->data = (unsigned char*)(malloc( currentState->compsize )); |
---|
124 | //copy the GameStateCompressed data |
---|
125 | memcpy( (void*)(currentState->data), (const void*)(data+4*sizeof( int )), currentState->compsize ); |
---|
126 | |
---|
127 | //clean memory |
---|
128 | enet_packet_destroy( packet ); |
---|
129 | //run processGameStateCompressed |
---|
130 | //TODO: not yet implemented! |
---|
131 | //processGamestate(currentState); |
---|
132 | } |
---|
133 | |
---|
134 | void PacketDecoder::clid( ENetPacket *packet) |
---|
135 | { |
---|
136 | classid* cid = new classid; |
---|
137 | cid->length = ((classid*)(packet->data))->length; |
---|
138 | cid->id = ((classid *)(packet->data))->id; |
---|
139 | cid->classid = ((classid *)(packet->data))->classid; |
---|
140 | cid->message = (const char *)malloc(cid->length); |
---|
141 | enet_packet_destroy( packet ); |
---|
142 | processClassid(cid); |
---|
143 | } |
---|
144 | |
---|
145 | |
---|
146 | // now the data processing functions: |
---|
147 | |
---|
148 | void PacketDecoder::processChat( chat *data){ |
---|
149 | printChat(data); |
---|
150 | } |
---|
151 | |
---|
152 | void PacketDecoder::processClassid( classid *cid){ |
---|
153 | printClassid(cid); |
---|
154 | return; |
---|
155 | } |
---|
156 | |
---|
157 | |
---|
158 | |
---|
159 | //these are some print functions for test stuff |
---|
160 | |
---|
161 | void PacketDecoder::printAck( ack* data ) |
---|
162 | { |
---|
163 | cout << "data id: " << data->id << endl; |
---|
164 | cout << "data: " << data->a << endl; |
---|
165 | } |
---|
166 | |
---|
167 | void PacketDecoder::printMouse( mouse* data ) |
---|
168 | { |
---|
169 | cout << "data id: " << data->id << endl; |
---|
170 | cout << "data: " << data->x << " " << data->y << endl; |
---|
171 | } |
---|
172 | |
---|
173 | void PacketDecoder::printKey( keyboard* data ) |
---|
174 | { |
---|
175 | cout << "data id: " << data->id << endl; |
---|
176 | cout << "data: " << (char)data->press << endl; |
---|
177 | } |
---|
178 | |
---|
179 | void PacketDecoder::printChat( chat* data ) |
---|
180 | { |
---|
181 | cout << "data id: " << data->id << endl; |
---|
182 | cout << "data: " << data->message << endl; |
---|
183 | } |
---|
184 | |
---|
185 | void PacketDecoder::printGamestate( GameStateCompressed* data ) |
---|
186 | { |
---|
187 | cout << "id of GameStateCompressed: " << data->id << endl; |
---|
188 | cout << "size of GameStateCompressed: " << data->compsize << endl; |
---|
189 | } |
---|
190 | |
---|
191 | void PacketDecoder::printClassid( classid *cid) |
---|
192 | { |
---|
193 | cout << "id of classid: " << cid->id << endl; |
---|
194 | cout << "size of classid: " << cid->length << endl; |
---|
195 | cout << "ID of classid: " << cid->classid <<endl; |
---|
196 | cout << "data of classid: " << cid->message <<endl; |
---|
197 | } |
---|