1 | /* |
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2 | * Class contains functions to determine and decode incomming packages |
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3 | * ->don't read this without the class PacketGenerator, since they belong together |
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4 | * |
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5 | * Autor: Dumeni Manatschal |
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6 | * |
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7 | */ |
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8 | |
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9 | #include <enet/enet.h> |
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10 | #include "PacketManager.h" |
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11 | #include <iostream> |
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12 | |
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13 | using namespace std; |
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14 | using namespace network; |
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15 | |
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16 | PacketDecoder::PacketDecoder(){} |
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17 | |
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18 | //call this function out of an instance of PacketDecoder |
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19 | //it will determine the type id and call the right decode function |
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20 | bool PacketDecoder::elaborate( ENetPacket* packet, int clientId ) |
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21 | { |
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22 | int client = clientId; |
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23 | cout << "clientId: " << client << endl; //control cout, not important, just debugging info |
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24 | int id = (int)*packet->data; //the first 4 bytes are always the enet packet id |
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25 | switch( id ) { |
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26 | case ACK: |
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27 | acknowledgement( packet ); |
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28 | return true; |
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29 | break; |
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30 | case MOUSE: |
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31 | mousem( packet ); |
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32 | return true; |
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33 | break; |
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34 | case KEYBOARD: |
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35 | keystrike( packet ); |
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36 | return true; |
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37 | break; |
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38 | case CHAT: |
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39 | chatMessage( packet ); |
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40 | return true; |
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41 | break; |
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42 | case GAMESTATE: |
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43 | gstate( packet ); |
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44 | return true; |
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45 | break; |
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46 | case CLASSID: |
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47 | clid(packet); |
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48 | return true; |
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49 | break; |
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50 | } |
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51 | return false; |
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52 | } |
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53 | |
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54 | //following are the decode functions for the data of the packets |
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55 | |
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56 | void PacketDecoder::acknowledgement( ENetPacket* packet ) |
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57 | { |
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58 | ack* a = new ack; |
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59 | *a = *(ack*)packet->data; //press pattern of ack on new data |
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60 | |
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61 | //clean memory |
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62 | enet_packet_destroy( packet ); |
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63 | |
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64 | printAck( a ); //debug info |
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65 | } |
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66 | |
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67 | void PacketDecoder::mousem( ENetPacket* packet ) |
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68 | { |
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69 | mouse* mouseMove = new mouse; |
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70 | //copy data of packet->data to new struct |
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71 | *mouseMove = *(mouse*)packet->data; |
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72 | |
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73 | //clean memory |
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74 | enet_packet_destroy( packet ); |
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75 | |
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76 | printMouse( mouseMove ); //debug info |
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77 | } |
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78 | |
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79 | void PacketDecoder::keystrike( ENetPacket* packet ) |
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80 | { |
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81 | keyboard* key = new keyboard; |
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82 | *key = *(keyboard*)packet->data; //see above |
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83 | |
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84 | //clean memory |
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85 | enet_packet_destroy( packet ); |
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86 | |
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87 | printKey( key ); //debug info |
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88 | |
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89 | } |
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90 | |
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91 | void PacketDecoder::chatMessage( ENetPacket* packet ) |
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92 | { |
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93 | chat* chatting = new chat; |
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94 | chatting->id = (int)*packet->data; //first copy id into new struct |
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95 | //since the chat message is a char*, allocate the memory needed |
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96 | char* reserve = new char[packet->dataLength-4]; |
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97 | //copy the transmitted bytestream into the new generated char*, |
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98 | //note the lenght of the message is represented as "packet->dataLength-sizeof( int )" |
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99 | memcpy( &reserve[0], packet->data+sizeof(int), packet->dataLength-sizeof(int) ); |
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100 | //put pointer of chatting struct to the begining of the new generated char* |
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101 | chatting->message = reserve; |
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102 | |
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103 | //clean memory |
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104 | enet_packet_destroy( packet ); |
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105 | |
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106 | processChat( chatting ); //debug info |
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107 | |
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108 | } |
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109 | |
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110 | void PacketDecoder::gstate( ENetPacket* packet ) |
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111 | { |
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112 | GameStateCompressed* currentState = new GameStateCompressed; |
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113 | //since it's not alowed to use void* for pointer arithmetic |
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114 | unsigned char* data = (unsigned char*)packet->data; |
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115 | //copy the GameStateCompressed id into the struct, which is located at second place data+sizeof( int ) |
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116 | memcpy( (void*)&(currentState->id), (const void*)(data+sizeof( int )), sizeof( int ) ); |
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117 | //copy the size of the GameStateCompressed compressed data into the new GameStateCompressed struct, located at 3th |
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118 | //position of the data stream, data+2*sizeof( int ) |
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119 | memcpy( (void*)&(currentState->compsize), (const void*)(data+2*sizeof( int )), sizeof( int) ); |
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120 | //size of uncompressed data |
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121 | memcpy( (void*)&(currentState->normsize), (const void*)(data+3*sizeof( int )), sizeof( int ) ); |
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122 | //since data is not allocated, because it's just a pointer, allocate it with size of gamestatedatastream |
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123 | currentState->data = (unsigned char*)(malloc( currentState->compsize )); |
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124 | //copy the GameStateCompressed data |
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125 | memcpy( (void*)(currentState->data), (const void*)(data+4*sizeof( int )), currentState->compsize ); |
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126 | |
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127 | //clean memory |
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128 | enet_packet_destroy( packet ); |
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129 | //run processGameStateCompressed |
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130 | //TODO: not yet implemented! |
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131 | //processGamestate(currentState); |
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132 | } |
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133 | |
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134 | void PacketDecoder::clid( ENetPacket *packet) |
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135 | { |
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136 | classid* cid = new classid; |
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137 | cid->length = ((classid*)(packet->data))->length; |
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138 | cid->id = ((classid *)(packet->data))->id; |
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139 | cid->clid = ((classid *)(packet->data))->clid; |
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140 | cid->message = (const char *)malloc(cid->length); |
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141 | enet_packet_destroy( packet ); |
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142 | processClassid(cid); |
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143 | } |
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144 | |
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145 | |
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146 | // now the data processing functions: |
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147 | |
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148 | void PacketDecoder::processChat( chat *data){ |
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149 | printChat(data); |
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150 | } |
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151 | |
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152 | void PacketDecoder::processClassid( classid *cid){ |
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153 | printClassid(cid); |
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154 | return; |
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155 | } |
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156 | |
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157 | |
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158 | |
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159 | //these are some print functions for test stuff |
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160 | |
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161 | void PacketDecoder::printAck( ack* data ) |
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162 | { |
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163 | cout << "data id: " << data->id << endl; |
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164 | cout << "data: " << data->a << endl; |
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165 | } |
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166 | |
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167 | void PacketDecoder::printMouse( mouse* data ) |
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168 | { |
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169 | cout << "data id: " << data->id << endl; |
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170 | cout << "data: " << data->x << " " << data->y << endl; |
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171 | } |
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172 | |
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173 | void PacketDecoder::printKey( keyboard* data ) |
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174 | { |
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175 | cout << "data id: " << data->id << endl; |
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176 | cout << "data: " << (char)data->press << endl; |
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177 | } |
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178 | |
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179 | void PacketDecoder::printChat( chat* data ) |
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180 | { |
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181 | cout << "data id: " << data->id << endl; |
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182 | cout << "data: " << data->message << endl; |
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183 | } |
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184 | |
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185 | void PacketDecoder::printGamestate( GameStateCompressed* data ) |
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186 | { |
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187 | cout << "id of GameStateCompressed: " << data->id << endl; |
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188 | cout << "size of GameStateCompressed: " << data->compsize << endl; |
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189 | } |
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190 | |
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191 | void PacketDecoder::printClassid( classid *cid) |
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192 | { |
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193 | cout << "id of classid: " << cid->id << endl; |
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194 | cout << "size of classid: " << cid->length << endl; |
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195 | cout << "ID of classid: " << cid->clid <<endl; |
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196 | cout << "data of classid: " << cid->message <<endl; |
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197 | } |
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