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source: code/branches/FICN/src/network/PacketGenerator.cc @ 620

Last change on this file since 620 was 620, checked in by scheusso, 17 years ago

gamestatehandling, error correction

File size: 4.8 KB
RevLine 
[223]1/*
[514]2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Dumeni Manatschal, (C) 2007
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/*
[223]29 *Class generates packets that can be send by enet
[332]30 * ->don't read this without the class PacketDecoder, since they belong together
[514]31 *
[223]32 * Autor: Dumeni Manatschal
[514]33 *
[223]34*/
35
[199]36#include "PacketManager.h"
[341]37#include <enet/enet.h>
[199]38#include <iostream>
39#include <list>
40#include <string>
41#include <cstring>
42
43using namespace network;
44
45PacketGenerator::PacketGenerator() {}
46
[223]47//following functions create a packet in form of bytestream
48
[199]49ENetPacket* PacketGenerator::acknowledgement( int state, int reliable )
50{
[437]51    std::cout << "generating new acknowledgement" << std::endl;
[199]52        ack* ackreq = new ack;
53        ackreq->id = ACK;
54        ackreq->a = state;
[514]55
[199]56        ENetPacket *packet = enet_packet_create( ackreq , sizeof( *ackreq ), reliable );
[514]57
[199]58        return packet;
59}
[223]60/*### mouseupdates */
[199]61ENetPacket* PacketGenerator::mousem( double x, double y, int reliable )
62{
[415]63        std::cout << "generating new mouse" << std::endl;
[199]64        mouse* mousemove = new mouse;
65        mousemove->id = MOUSE;
66        mousemove->x = x;
67        mousemove->y = y;
[514]68
[199]69        ENetPacket *packet = enet_packet_create( mousemove , sizeof( *mousemove ), reliable );
[514]70
[199]71        return packet;
72}
[223]73/*### keystrikes updates */
[199]74ENetPacket* PacketGenerator::keystrike( char press, int reliable )
75{
[415]76        std::cout << "generating new keyboard" << std::endl;
[199]77        keyboard* key = new keyboard;
78        key->id = KEYBOARD;
79        key->press = press;
[514]80
[199]81        ENetPacket *packet = enet_packet_create( key , sizeof( *key ), reliable );
[514]82
[199]83        return packet;
84}
[223]85/*### chat messages packet */
[199]86ENetPacket* PacketGenerator::chatMessage( const char* message, int reliable )
87{
88        int* trans = new int[sizeof(int) + strlen(message) + 1];
89        *trans = CHAT;
[223]90        //be carefull here, don't forget to allocate the space before using it ;-)
[199]91        memcpy( &trans[1], (const void*)message, strlen( message ) + 1);
92        ENetPacket *packet = enet_packet_create( trans , sizeof( int ) + strlen( message ) + 1, reliable );
[514]93
[199]94        return packet;
95}
96
[332]97/*### gamestate packet */
[403]98ENetPacket* PacketGenerator::gstate( GameStateCompressed* states, int reliable )
[332]99{
[620]100        int gid = GAMESTATE; //first assign the correct enet id
[437]101        int totalLen = 4*sizeof( int ) + sizeof(bool) + states->compsize; //calculate the total size of the datastream memory
[620]102        unsigned char *data = (unsigned char*)malloc( totalLen ); //allocate the memory for datastream
103  memcpy( (void*)(data), (const void*)&gid, sizeof( int ) ); //this is the enet id
104  memcpy( (void*)(data+sizeof(int)), (const void*)&(states->id), sizeof(int) ); //the GameStateCompressed id
105  memcpy( (void*)(data+2*sizeof(int)), (const void*)&(states->compsize), sizeof(int));
106  memcpy( (void*)(data+3*sizeof(int)), (const void*)&(states->normsize), sizeof(int));
107  memcpy( (void*)(data+4*sizeof(int)), (const void*)&(states->diffed), sizeof(bool));
108  /*(int)*(data) = gid;
109        (int)*(data+sizeof(int)) = states->id;
110  //this is the compressed size of the GameStateCompressed data, place at 3th position of the enet datastream
111  (int)*(data+2*sizeof(int)) = states->compsize;
[403]112        //this is the uncompressed size of GameStateCompressed data
[620]113  (int)*(data+3*sizeof(int)) = states->normsize;
[437]114        //since there is a new parameter inside GameStateCompressed, change this function to create packet
[620]115  (bool)*(data+4*sizeof(int)) = states->diffed;*/
[403]116        //place the GameStateCompressed data at the end of the enet datastream
[437]117        memcpy( (void*)(data+4*sizeof( int ) + sizeof(bool)), (const void*)states->data, states->compsize );
[332]118        //create an enet packet with the generated bytestream
119        ENetPacket *packet = enet_packet_create( data , totalLen, reliable );
[620]120  //delete data;
[332]121        return packet;
122}
[400]123
124ENetPacket* PacketGenerator::clid( int classid, std::string classname, int reliable ){
125        unsigned char* data = (unsigned char *)malloc(3*sizeof(int)+classname.length()+1);
126        *(int *)data = CLASSID;
127        *((int *)data+1) = classname.length()+1;
128        *((int *)data+2) = classid;
129        memcpy( (void *)(data+3*sizeof(int)), classname.c_str(), classname.length()+1);
130        ENetPacket *packet = enet_packet_create( data , 3*sizeof(int)+classname.length()+1, reliable );
131        return packet;
132}
133
134
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