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source: code/branches/FICN/src/network/PacketGenerator.cc @ 374

Last change on this file since 374 was 341, checked in by rgrieder, 17 years ago
  • removed folder src/class_hierarchy
  • removed a few unnec. files in src/
  • added a few files in src/orxonox to make weapon system and hud work
  • restructured all CMLs
  • adjusted all the #include directives (only one include directory now: src)
  • moved ENET library linkage to CML in src/orxonox
File size: 2.8 KB
Line 
1/*
2 *Class generates packets that can be send by enet
3 * ->don't read this without the class PacketDecoder, since they belong together
4 *
5 * Autor: Dumeni Manatschal
6 * 
7*/
8
9#include "PacketManager.h"
10#include <enet/enet.h>
11#include <iostream>
12#include <list>
13#include <string>
14#include <cstring>
15
16using namespace std;
17using namespace network;
18
19PacketGenerator::PacketGenerator() {}
20
21//following functions create a packet in form of bytestream
22
23ENetPacket* PacketGenerator::acknowledgement( int state, int reliable )
24{
25        cout << "generating new acknowledgement" << endl;
26        ack* ackreq = new ack;
27        ackreq->id = ACK;
28        ackreq->a = state;
29       
30        ENetPacket *packet = enet_packet_create( ackreq , sizeof( *ackreq ), reliable );
31       
32        return packet;
33}
34/*### mouseupdates */
35ENetPacket* PacketGenerator::mousem( double x, double y, int reliable )
36{
37        cout << "generating new mouse" << endl;
38        mouse* mousemove = new mouse;
39        mousemove->id = MOUSE;
40        mousemove->x = x;
41        mousemove->y = y;
42       
43        ENetPacket *packet = enet_packet_create( mousemove , sizeof( *mousemove ), reliable );
44       
45        return packet;
46}
47/*### keystrikes updates */
48ENetPacket* PacketGenerator::keystrike( char press, int reliable )
49{
50        cout << "generating new keyboard" << endl;
51        keyboard* key = new keyboard;
52        key->id = KEYBOARD;
53        key->press = press;
54       
55        ENetPacket *packet = enet_packet_create( key , sizeof( *key ), reliable );
56       
57        return packet;
58}
59/*### chat messages packet */
60ENetPacket* PacketGenerator::chatMessage( const char* message, int reliable )
61{
62        int* trans = new int[sizeof(int) + strlen(message) + 1];
63        *trans = CHAT;
64        //be carefull here, don't forget to allocate the space before using it ;-)
65        memcpy( &trans[1], (const void*)message, strlen( message ) + 1);
66        ENetPacket *packet = enet_packet_create( trans , sizeof( int ) + strlen( message ) + 1, reliable );
67       
68        return packet;
69}
70
71/*### gamestate packet */
72ENetPacket* PacketGenerator::gstate( GameState* states, int reliable )
73{
74        int* gid; *gid = GAMESTATE; //first assign the correct enet id
75        int totalLen = 3*sizeof( int ) + states->size; //calculate the total size of the datastream memory
76        unsigned char* data = (unsigned char*)malloc( totalLen ); //allocate the memory for datastream
77        memcpy( (void*)(data), (const void*)gid, sizeof( int ) ); //this is the enet id
78        memcpy( (void*)(data+sizeof(int)), (const void*)&(states->id), sizeof(int) ); //the gamestate id
79        //this is the size of the gamestate data, place at 3th position of the enet datastream
80        memcpy( (void*)(data+2*sizeof(int)), (const void*)&(states->size), sizeof(int)); 
81        //place the gamestate data at the end of the enet datastream
82        memcpy( (void*)(data+3*sizeof( int )), (const void*)states->data, states->size );
83        //create an enet packet with the generated bytestream
84        ENetPacket *packet = enet_packet_create( data , totalLen, reliable );
85       
86        return packet;
87}
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