1 | /* |
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2 | *Class generates packets that can be send by enet |
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3 | * ->don't read this without the class PacketDecoder, since they belong together |
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4 | * |
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5 | * Autor: Dumeni Manatschal |
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6 | * |
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7 | */ |
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8 | |
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9 | #include "PacketManager.h" |
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10 | #include <enet/enet.h> |
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11 | #include <iostream> |
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12 | #include <list> |
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13 | #include <string> |
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14 | #include <cstring> |
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15 | |
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16 | using namespace std; |
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17 | using namespace network; |
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18 | |
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19 | PacketGenerator::PacketGenerator() {} |
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20 | |
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21 | //following functions create a packet in form of bytestream |
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22 | |
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23 | ENetPacket* PacketGenerator::acknowledgement( int state, int reliable ) |
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24 | { |
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25 | cout << "generating new acknowledgement" << endl; |
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26 | ack* ackreq = new ack; |
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27 | ackreq->id = ACK; |
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28 | ackreq->a = state; |
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29 | |
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30 | ENetPacket *packet = enet_packet_create( ackreq , sizeof( *ackreq ), reliable ); |
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31 | |
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32 | return packet; |
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33 | } |
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34 | /*### mouseupdates */ |
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35 | ENetPacket* PacketGenerator::mousem( double x, double y, int reliable ) |
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36 | { |
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37 | cout << "generating new mouse" << endl; |
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38 | mouse* mousemove = new mouse; |
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39 | mousemove->id = MOUSE; |
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40 | mousemove->x = x; |
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41 | mousemove->y = y; |
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42 | |
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43 | ENetPacket *packet = enet_packet_create( mousemove , sizeof( *mousemove ), reliable ); |
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44 | |
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45 | return packet; |
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46 | } |
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47 | /*### keystrikes updates */ |
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48 | ENetPacket* PacketGenerator::keystrike( char press, int reliable ) |
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49 | { |
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50 | cout << "generating new keyboard" << endl; |
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51 | keyboard* key = new keyboard; |
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52 | key->id = KEYBOARD; |
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53 | key->press = press; |
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54 | |
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55 | ENetPacket *packet = enet_packet_create( key , sizeof( *key ), reliable ); |
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56 | |
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57 | return packet; |
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58 | } |
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59 | /*### chat messages packet */ |
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60 | ENetPacket* PacketGenerator::chatMessage( const char* message, int reliable ) |
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61 | { |
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62 | int* trans = new int[sizeof(int) + strlen(message) + 1]; |
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63 | *trans = CHAT; |
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64 | //be carefull here, don't forget to allocate the space before using it ;-) |
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65 | memcpy( &trans[1], (const void*)message, strlen( message ) + 1); |
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66 | ENetPacket *packet = enet_packet_create( trans , sizeof( int ) + strlen( message ) + 1, reliable ); |
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67 | |
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68 | return packet; |
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69 | } |
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70 | |
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71 | /*### gamestate packet */ |
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72 | ENetPacket* PacketGenerator::gstate( GameState* states, int reliable ) |
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73 | { |
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74 | int* gid; *gid = GAMESTATE; //first assign the correct enet id |
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75 | int totalLen = 3*sizeof( int ) + states->size; //calculate the total size of the datastream memory |
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76 | unsigned char* data = (unsigned char*)malloc( totalLen ); //allocate the memory for datastream |
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77 | memcpy( (void*)(data), (const void*)gid, sizeof( int ) ); //this is the enet id |
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78 | memcpy( (void*)(data+sizeof(int)), (const void*)&(states->id), sizeof(int) ); //the gamestate id |
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79 | //this is the size of the gamestate data, place at 3th position of the enet datastream |
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80 | memcpy( (void*)(data+2*sizeof(int)), (const void*)&(states->size), sizeof(int)); |
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81 | //place the gamestate data at the end of the enet datastream |
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82 | memcpy( (void*)(data+3*sizeof( int )), (const void*)states->data, states->size ); |
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83 | //create an enet packet with the generated bytestream |
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84 | ENetPacket *packet = enet_packet_create( data , totalLen, reliable ); |
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85 | |
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86 | return packet; |
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87 | } |
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