1 | #ifndef PACKETMANAGER_H_ |
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2 | #define PACKETMANAGER_H_ |
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3 | |
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4 | #include <string> |
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5 | #include <enet/enet.h> |
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6 | #include "GameStateManager.h" |
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7 | |
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8 | //enum netowk generaly used to set the type ID of a packet |
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9 | namespace network{ |
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10 | |
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11 | enum packet_id { |
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12 | ACK, |
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13 | MOUSE, |
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14 | KEYBOARD, |
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15 | CHAT, |
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16 | GAMESTATE , |
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17 | CLASSID |
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18 | }; |
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19 | |
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20 | /* |
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21 | * class to generate packets |
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22 | * |
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23 | * @autor: Dumeni Manatschal |
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24 | * |
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25 | */ |
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26 | class PacketGenerator |
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27 | { |
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28 | public: |
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29 | PacketGenerator(); |
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30 | //call one of this functions out of an instance of PacketGenerator to create a packet |
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31 | ENetPacket* acknowledgement( int state, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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32 | ENetPacket* mousem( double x, double y, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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33 | ENetPacket* keystrike( char press, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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34 | ENetPacket* chatMessage( const char* message, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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35 | ENetPacket* gstate( GameStateCompressed *states, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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36 | ENetPacket* clid( int classid, std::string classname, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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37 | private: |
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38 | //used to set the bytes in the right order |
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39 | struct ack { |
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40 | int id; |
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41 | int a; |
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42 | }; |
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43 | |
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44 | struct mouse { |
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45 | int id; |
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46 | double x; |
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47 | double y; |
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48 | }; |
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49 | |
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50 | struct keyboard { |
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51 | int id; |
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52 | char press; |
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53 | }; |
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54 | }; |
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55 | |
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56 | /* |
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57 | * class used to decode incoming packets |
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58 | * |
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59 | * @autor: Dumeni Manatschal |
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60 | * |
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61 | */ |
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62 | class PacketDecoder |
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63 | { |
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64 | public: |
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65 | PacketDecoder(); |
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66 | //call this function to decode, it calls the right decoding function below |
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67 | bool elaborate( ENetPacket* packet, int clientId ); |
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68 | struct classid{ |
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69 | int id; |
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70 | int length; |
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71 | int classid; |
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72 | const char *message; |
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73 | }; |
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74 | private: |
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75 | struct ack { |
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76 | int id; |
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77 | int a; |
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78 | }; |
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79 | |
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80 | struct mouse { |
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81 | int id; |
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82 | double x; |
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83 | double y; |
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84 | }; |
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85 | |
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86 | struct keyboard { |
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87 | int id; |
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88 | char press; |
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89 | }; |
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90 | //only in this class, not PacketGenerator, used as pattern to put incoming |
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91 | //bytes inside |
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92 | struct chat { |
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93 | int id; |
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94 | const char* message; |
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95 | }; |
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96 | |
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97 | |
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98 | |
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99 | void acknowledgement( ENetPacket* packet ); |
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100 | void mousem( ENetPacket* packet ); |
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101 | void keystrike( ENetPacket* packet ); |
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102 | void chatMessage( ENetPacket* packet ); |
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103 | void gstate( ENetPacket* packet ); |
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104 | void clid( ENetPacket *packet); |
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105 | |
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106 | //process data |
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107 | //two functions are note yet implemented! |
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108 | //virtual void processGamestate(GameState *state); |
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109 | virtual void processChat( chat *data); |
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110 | virtual void processClassid( classid *cid); |
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111 | //virtual void processAck( ack *data); |
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112 | |
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113 | //print functions |
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114 | void printAck( ack* data ); |
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115 | void printMouse( mouse* data ); |
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116 | void printKey( keyboard* data ); |
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117 | void printChat( chat* data ); |
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118 | void printGamestate( GameStateCompressed *data ); |
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119 | void printClassid( classid *cid); |
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120 | }; |
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121 | } |
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122 | |
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123 | #endif /*PACKETMANAGER_H_*/ |
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