1 | #ifndef PACKETMANAGER_H_ |
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2 | #define PACKETMANAGER_H_ |
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3 | |
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4 | #include <enet/enet.h> |
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5 | #include "GameStateManager.h" |
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6 | |
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7 | //enum netowk generaly used to set the type ID of a packet |
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8 | namespace network |
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9 | { |
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10 | enum packet_id { |
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11 | ACK, |
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12 | MOUSE, |
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13 | KEYBOARD, |
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14 | CHAT, |
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15 | GAMESTATE |
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16 | }; |
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17 | |
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18 | /* |
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19 | * class to generate packets |
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20 | * |
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21 | * @autor: Dumeni Manatschal |
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22 | * |
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23 | */ |
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24 | class PacketGenerator |
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25 | { |
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26 | public: |
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27 | PacketGenerator(); |
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28 | //call one of this functions out of an instance of PacketGenerator to create a packet |
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29 | ENetPacket* acknowledgement( int state, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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30 | ENetPacket* mousem( double x, double y, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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31 | ENetPacket* keystrike( char press, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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32 | ENetPacket* chatMessage( const char* message, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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33 | ENetPacket* gstate( GameState* states, int reliable = ENET_PACKET_FLAG_RELIABLE ); |
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34 | private: |
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35 | //used to set the bytes in the right order |
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36 | struct ack { |
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37 | int id; |
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38 | int a; |
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39 | }; |
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40 | |
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41 | struct mouse { |
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42 | int id; |
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43 | double x; |
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44 | double y; |
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45 | }; |
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46 | |
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47 | struct keyboard { |
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48 | int id; |
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49 | char press; |
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50 | }; |
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51 | }; |
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52 | |
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53 | /* |
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54 | * class used to decode incoming packets |
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55 | * |
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56 | * @autor: Dumeni Manatschal |
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57 | * |
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58 | */ |
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59 | class PacketDecoder |
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60 | { |
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61 | public: |
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62 | PacketDecoder(); |
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63 | //call this function to decode, it calls the right decoding function below |
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64 | bool elaborate( ENetPacket* packet, int clientId ); |
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65 | private: |
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66 | struct ack { |
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67 | int id; |
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68 | int a; |
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69 | }; |
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70 | |
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71 | struct mouse { |
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72 | int id; |
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73 | double x; |
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74 | double y; |
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75 | }; |
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76 | |
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77 | struct keyboard { |
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78 | int id; |
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79 | char press; |
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80 | }; |
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81 | //only in this class, not PacketGenerator, used as pattern to put incoming |
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82 | //bytes inside |
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83 | struct chat { |
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84 | int id; |
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85 | const char* message; |
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86 | }; |
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87 | |
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88 | void acknowledgement( ENetPacket* packet ); |
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89 | void mousem( ENetPacket* packet ); |
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90 | void keystrike( ENetPacket* packet ); |
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91 | void chatMessage( ENetPacket* packet ); |
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92 | void gstate( ENetPacket* packet ); |
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93 | |
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94 | //process data |
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95 | //two functions are note yet implemented! |
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96 | //virtual void processGamestate(GameState *state); |
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97 | virtual void processChat( chat *data); |
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98 | //virtual void processAck( ack *data); |
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99 | |
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100 | //print functions |
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101 | void printAck( ack* data ); |
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102 | void printMouse( mouse* data ); |
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103 | void printKey( keyboard* data ); |
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104 | void printChat( chat* data ); |
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105 | void printGamestate( GameState* data ); |
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106 | }; |
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107 | } |
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108 | |
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109 | #endif /*PACKETMANAGER_H_*/ |
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