[230] | 1 | // |
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| 2 | // C++ Implementation: Server |
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| 3 | // |
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[285] | 4 | // Description: |
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[230] | 5 | // |
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| 6 | // |
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| 7 | // Author: Oliver Scheuss, (C) 2007 |
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| 8 | // |
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| 9 | // Copyright: See COPYING file that comes with this distribution |
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| 10 | // |
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| 11 | // |
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| 12 | |
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[777] | 13 | #include <iostream> |
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[230] | 14 | |
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[777] | 15 | #include "ConnectionManager.h" |
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| 16 | #include "PacketTypes.h" |
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| 17 | #include "GameStateManager.h" |
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| 18 | #include "ClientInformation.h" |
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| 19 | //#include "NetworkFrameListener.h" |
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[285] | 20 | #include "Server.h" |
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[230] | 21 | |
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[285] | 22 | |
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[777] | 23 | namespace network |
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| 24 | { |
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[230] | 25 | /** |
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[777] | 26 | * Constructor for default values (bindaddress is set to ENET_HOST_ANY |
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| 27 | * |
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| 28 | */ |
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| 29 | Server::Server() { |
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[369] | 30 | packet_gen = PacketGenerator(); |
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[444] | 31 | clients = new ClientInformation(true); |
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[436] | 32 | connection = new ConnectionManager(clients); |
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| 33 | gamestates = new GameStateManager(clients); |
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[230] | 34 | } |
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[285] | 35 | |
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[230] | 36 | /** |
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[777] | 37 | * Constructor |
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| 38 | * @param port Port to listen on |
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| 39 | * @param bindAddress Address to listen on |
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| 40 | */ |
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| 41 | Server::Server(int port, std::string bindAddress) { |
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[369] | 42 | packet_gen = PacketGenerator(); |
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[436] | 43 | clients = new ClientInformation(); |
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| 44 | connection = new ConnectionManager(port, bindAddress, clients); |
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| 45 | gamestates = new GameStateManager(clients); |
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[230] | 46 | } |
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[285] | 47 | |
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[230] | 48 | /** |
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[777] | 49 | * Constructor |
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| 50 | * @param port Port to listen on |
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| 51 | * @param bindAddress Address to listen on |
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| 52 | */ |
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| 53 | Server::Server(int port, const char *bindAddress) { |
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[369] | 54 | packet_gen = PacketGenerator(); |
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[436] | 55 | clients = new ClientInformation(); |
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| 56 | connection = new ConnectionManager(port, bindAddress, clients); |
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| 57 | gamestates = new GameStateManager(clients); |
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[230] | 58 | } |
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[660] | 59 | |
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[369] | 60 | /** |
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[777] | 61 | * This function opens the server by creating the listener thread |
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| 62 | */ |
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| 63 | void Server::open() { |
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[436] | 64 | connection->createListener(); |
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[369] | 65 | return; |
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| 66 | } |
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[660] | 67 | |
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[369] | 68 | /** |
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[777] | 69 | * This function closes the server |
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| 70 | */ |
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| 71 | void Server::close() { |
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[436] | 72 | connection->quitListener(); |
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[369] | 73 | return; |
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| 74 | } |
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[660] | 75 | |
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[369] | 76 | /** |
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[777] | 77 | * This function sends out a message to all clients |
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| 78 | * @param msg message |
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| 79 | * @return true/false |
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| 80 | */ |
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| 81 | bool Server::sendMSG(std::string msg) { |
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[369] | 82 | ENetPacket *packet = packet_gen.chatMessage(msg.c_str()); |
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[479] | 83 | //std::cout <<"adding packets" << std::endl; |
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[436] | 84 | connection->addPacketAll(packet); |
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[479] | 85 | //std::cout <<"added packets" << std::endl; |
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[436] | 86 | return connection->sendPackets(); |
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[369] | 87 | } |
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[777] | 88 | |
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[369] | 89 | /** |
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[777] | 90 | * This function sends out a message to all clients |
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| 91 | * @param msg message |
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| 92 | * @return true/false |
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| 93 | */ |
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| 94 | bool Server::sendMSG(const char *msg) { |
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[369] | 95 | ENetPacket *packet = packet_gen.chatMessage(msg); |
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[632] | 96 | std::cout <<"adding Packets" << std::endl; |
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[436] | 97 | connection->addPacketAll(packet); |
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[479] | 98 | //std::cout <<"added packets" << std::endl; |
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[601] | 99 | if (connection->sendPackets()){ |
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[777] | 100 | std::cout << "Sucessfully" << std::endl; |
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| 101 | return true; |
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[601] | 102 | } |
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| 103 | return false; |
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[369] | 104 | } |
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[660] | 105 | |
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[380] | 106 | /** |
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[777] | 107 | * Run this function once every tick |
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| 108 | * calls processQueue and updateGamestate |
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| 109 | * @param time time since last tick |
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| 110 | */ |
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| 111 | void Server::tick(float time) { |
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[380] | 112 | processQueue(); |
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| 113 | updateGamestate(); |
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| 114 | return; |
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[369] | 115 | } |
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[660] | 116 | |
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[380] | 117 | /** |
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[777] | 118 | * processes all the packets waiting in the queue |
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| 119 | */ |
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| 120 | void Server::processQueue() { |
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[380] | 121 | ENetPacket *packet; |
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[381] | 122 | int clientID=-1; |
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[436] | 123 | while(!connection->queueEmpty()){ |
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[479] | 124 | //std::cout << "Client " << clientID << " sent: " << std::endl; |
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[436] | 125 | packet = connection->getPacket(clientID); |
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[422] | 126 | elaborate(packet, clientID); |
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[380] | 127 | } |
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| 128 | } |
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[660] | 129 | |
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[380] | 130 | /** |
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[777] | 131 | * takes a new snapshot of the gamestate and sends it to the clients |
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| 132 | */ |
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| 133 | void Server::updateGamestate() { |
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[436] | 134 | gamestates->update(); |
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[606] | 135 | //std::cout << "updated gamestate, sending it" << std::endl; |
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[422] | 136 | sendGameState(); |
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[606] | 137 | //std::cout << "sent gamestate" << std::endl; |
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[380] | 138 | } |
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[660] | 139 | |
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[425] | 140 | /** |
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[777] | 141 | * sends the gamestate |
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| 142 | */ |
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| 143 | bool Server::sendGameState() { |
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[607] | 144 | std::cout << "starting gamestate" << std::endl; |
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| 145 | ClientInformation *temp = clients; |
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| 146 | bool added=false; |
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| 147 | while(temp!=NULL){ |
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| 148 | if(temp->head){ |
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| 149 | temp=temp->next(); |
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| 150 | continue; |
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| 151 | } |
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[636] | 152 | if( !(temp->getSynched()) ){ |
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| 153 | std::cout << "not sending gamestate" << std::endl; |
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| 154 | temp=temp->next(); |
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| 155 | continue; |
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| 156 | } |
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[607] | 157 | std::cout << "doing gamestate" << std::endl; |
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[624] | 158 | int gid = temp->getGamestateID(); |
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| 159 | int cid = temp->getID(); |
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| 160 | std::cout << "server, got acked ID: " << gid << std::endl; |
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[660] | 161 | GameStateCompressed *gs = &(gamestates->popGameState(cid)); // FIXME: taking address of temporary, check if correct |
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[624] | 162 | //std::cout << "adding gamestate" << std::endl; |
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| 163 | connection->addPacket(packet_gen.gstate(gs), cid); |
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| 164 | //std::cout << "added gamestate" << std::endl; |
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[607] | 165 | added=true; |
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| 166 | temp=temp->next(); |
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[605] | 167 | } |
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[607] | 168 | if(added) |
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| 169 | return connection->sendPackets(); |
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[777] | 170 | else |
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| 171 | return false; |
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[422] | 172 | } |
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[660] | 173 | |
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[777] | 174 | void Server::processAck( ack *data, int clientID) { |
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[624] | 175 | clients->findClient(clientID)->setGamestateID(data->a); |
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[620] | 176 | } |
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[660] | 177 | |
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[230] | 178 | } |
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