Last change
on this file since 663 was
620,
checked in by scheusso, 17 years ago
|
gamestatehandling, error correction
|
File size:
1.2 KB
|
Rev | Line | |
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[230] | 1 | // |
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| 2 | // C++ Interface: Server |
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| 3 | // |
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[285] | 4 | // Description: |
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[230] | 5 | // |
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| 6 | // |
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| 7 | // Author: Oliver Scheuss, (C) 2007 |
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| 8 | // |
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| 9 | // Copyright: See COPYING file that comes with this distribution |
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| 10 | // |
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| 11 | // |
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| 12 | |
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| 13 | #ifndef NETWORK_SERVER_H |
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| 14 | #define NETWORK_SERVER_H |
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| 15 | |
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| 16 | #include <string> |
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| 17 | |
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[285] | 18 | #include "ConnectionManager.h" |
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| 19 | #include "PacketManager.h" |
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[620] | 20 | #include "PacketTypes.h" |
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[413] | 21 | #include "GameStateManager.h" |
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[436] | 22 | #include "ClientInformation.h" |
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[475] | 23 | //#include "enet/enet.h" |
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[459] | 24 | //#include "NetworkFrameListener.h" |
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[230] | 25 | |
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[459] | 26 | |
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[230] | 27 | namespace network{ |
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[285] | 28 | |
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[459] | 29 | |
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[230] | 30 | /** |
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| 31 | * This class is the root class of the network module for a server. |
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| 32 | * It implements all functions necessary for a Server |
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| 33 | */ |
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[477] | 34 | class Server : public PacketDecoder{ |
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[230] | 35 | public: |
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| 36 | Server(); |
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| 37 | Server(int port, std::string bindAddress); |
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| 38 | Server(int port, const char *bindAddress); |
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[369] | 39 | void open(); |
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| 40 | void close(); |
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| 41 | bool sendMSG(std::string msg); |
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| 42 | bool sendMSG(const char *msg); |
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[459] | 43 | void tick(float time); |
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[440] | 44 | protected: |
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| 45 | void processQueue(); |
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| 46 | void updateGamestate(); |
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[230] | 47 | private: |
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[422] | 48 | bool sendGameState(); |
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[620] | 49 | void processAck( ack *data, int clientID); |
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[436] | 50 | ConnectionManager *connection; |
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| 51 | GameStateManager *gamestates; |
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[369] | 52 | PacketGenerator packet_gen; |
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[380] | 53 | |
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[436] | 54 | ClientInformation *clients; |
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[230] | 55 | }; |
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[459] | 56 | |
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[285] | 57 | |
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| 58 | |
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| 59 | |
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[230] | 60 | } |
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| 61 | |
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| 62 | #endif |
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