source:
code/branches/FICN/src/network/Server.h
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758
Last change on this file since 758 was 673, checked in by rgrieder, 17 years ago | |
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[230] | 1 | // |
2 | // C++ Interface: Server | |
3 | // | |
[285] | 4 | // Description: |
[230] | 5 | // |
6 | // | |
7 | // Author: Oliver Scheuss, (C) 2007 | |
8 | // | |
9 | // Copyright: See COPYING file that comes with this distribution | |
10 | // | |
11 | // | |
12 | ||
[673] | 13 | #ifndef _Server_H__ |
14 | #define _Server_H__ | |
[230] | 15 | |
16 | #include <string> | |
17 | ||
[285] | 18 | #include "ConnectionManager.h" |
19 | #include "PacketManager.h" | |
[620] | 20 | #include "PacketTypes.h" |
[413] | 21 | #include "GameStateManager.h" |
[436] | 22 | #include "ClientInformation.h" |
[475] | 23 | //#include "enet/enet.h" |
[459] | 24 | //#include "NetworkFrameListener.h" |
[230] | 25 | |
[459] | 26 | |
[230] | 27 | namespace network{ |
[285] | 28 | |
[459] | 29 | |
[230] | 30 | /** |
31 | * This class is the root class of the network module for a server. | |
32 | * It implements all functions necessary for a Server | |
33 | */ | |
[477] | 34 | class Server : public PacketDecoder{ |
[230] | 35 | public: |
36 | Server(); | |
37 | Server(int port, std::string bindAddress); | |
38 | Server(int port, const char *bindAddress); | |
[369] | 39 | void open(); |
40 | void close(); | |
41 | bool sendMSG(std::string msg); | |
42 | bool sendMSG(const char *msg); | |
[459] | 43 | void tick(float time); |
[440] | 44 | protected: |
45 | void processQueue(); | |
46 | void updateGamestate(); | |
[230] | 47 | private: |
[422] | 48 | bool sendGameState(); |
[620] | 49 | void processAck( ack *data, int clientID); |
[436] | 50 | ConnectionManager *connection; |
51 | GameStateManager *gamestates; | |
[369] | 52 | PacketGenerator packet_gen; |
[380] | 53 | |
[436] | 54 | ClientInformation *clients; |
[230] | 55 | }; |
[459] | 56 | |
[285] | 57 | |
58 | ||
59 | ||
[230] | 60 | } |
61 | ||
[673] | 62 | #endif /* _Server_H__ */ |
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