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source: code/branches/FICN/src/network/Server.h @ 758

Last change on this file since 758 was 673, checked in by rgrieder, 17 years ago
  • deleted obsolete classes: BaseEntity, Entity, Light and SceneNode (please complain if not agreed)
  • improved include guard naming consistency
File size: 1.2 KB
RevLine 
[230]1//
2// C++ Interface: Server
3//
[285]4// Description:
[230]5//
6//
7// Author:  Oliver Scheuss, (C) 2007
8//
9// Copyright: See COPYING file that comes with this distribution
10//
11//
12
[673]13#ifndef _Server_H__
14#define _Server_H__
[230]15
16#include <string>
17
[285]18#include "ConnectionManager.h"
19#include "PacketManager.h"
[620]20#include "PacketTypes.h"
[413]21#include "GameStateManager.h"
[436]22#include "ClientInformation.h"
[475]23//#include "enet/enet.h"
[459]24//#include "NetworkFrameListener.h"
[230]25
[459]26
[230]27namespace network{
[285]28
[459]29 
[230]30  /**
31   * This class is the root class of the network module for a server.
32   * It implements all functions necessary for a Server
33   */
[477]34  class Server : public PacketDecoder{
[230]35    public:
36    Server();
37    Server(int port, std::string bindAddress);
38    Server(int port, const char *bindAddress);
[369]39    void open();
40    void close();
41    bool sendMSG(std::string msg);
42    bool sendMSG(const char *msg);
[459]43    void tick(float time);
[440]44    protected:
45    void processQueue();
46    void updateGamestate();
[230]47    private:
[422]48    bool sendGameState();
[620]49    void processAck( ack *data, int clientID);
[436]50    ConnectionManager *connection;
51    GameStateManager *gamestates;
[369]52    PacketGenerator packet_gen;
[380]53   
[436]54    ClientInformation *clients;
[230]55  };
[459]56 
[285]57
58
59
[230]60}
61
[673]62#endif /* _Server_H__ */
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