Last change
on this file since 663 was
620,
checked in by scheusso, 17 years ago
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gamestatehandling, error correction
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File size:
1.2 KB
|
Line | |
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1 | // |
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2 | // C++ Interface: Server |
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3 | // |
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4 | // Description: |
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5 | // |
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6 | // |
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7 | // Author: Oliver Scheuss, (C) 2007 |
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8 | // |
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9 | // Copyright: See COPYING file that comes with this distribution |
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10 | // |
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11 | // |
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12 | |
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13 | #ifndef NETWORK_SERVER_H |
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14 | #define NETWORK_SERVER_H |
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15 | |
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16 | #include <string> |
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17 | |
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18 | #include "ConnectionManager.h" |
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19 | #include "PacketManager.h" |
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20 | #include "PacketTypes.h" |
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21 | #include "GameStateManager.h" |
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22 | #include "ClientInformation.h" |
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23 | //#include "enet/enet.h" |
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24 | //#include "NetworkFrameListener.h" |
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25 | |
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26 | |
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27 | namespace network{ |
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28 | |
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29 | |
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30 | /** |
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31 | * This class is the root class of the network module for a server. |
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32 | * It implements all functions necessary for a Server |
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33 | */ |
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34 | class Server : public PacketDecoder{ |
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35 | public: |
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36 | Server(); |
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37 | Server(int port, std::string bindAddress); |
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38 | Server(int port, const char *bindAddress); |
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39 | void open(); |
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40 | void close(); |
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41 | bool sendMSG(std::string msg); |
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42 | bool sendMSG(const char *msg); |
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43 | void tick(float time); |
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44 | protected: |
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45 | void processQueue(); |
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46 | void updateGamestate(); |
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47 | private: |
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48 | bool sendGameState(); |
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49 | void processAck( ack *data, int clientID); |
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50 | ConnectionManager *connection; |
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51 | GameStateManager *gamestates; |
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52 | PacketGenerator packet_gen; |
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53 | |
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54 | ClientInformation *clients; |
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55 | }; |
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56 | |
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57 | |
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58 | |
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59 | |
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60 | } |
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61 | |
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62 | #endif |
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