Last change
on this file since 376 was
369,
checked in by scheusso, 17 years ago
|
PacketDecoder:
Extended Class to make inheriting easier…
-added virtual function, that can be implemented by lower classes
Client:
Added some function, changed some things (input, gamestate, connectionhandling)
Server:
same as client
|
File size:
882 bytes
|
Line | |
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1 | // |
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2 | // C++ Interface: Server |
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3 | // |
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4 | // Description: |
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5 | // |
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6 | // |
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7 | // Author: Oliver Scheuss, (C) 2007 |
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8 | // |
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9 | // Copyright: See COPYING file that comes with this distribution |
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10 | // |
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11 | // |
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12 | |
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13 | #ifndef NETWORK_SERVER_H |
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14 | #define NETWORK_SERVER_H |
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15 | |
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16 | #include <string> |
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17 | |
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18 | #include "ConnectionManager.h" |
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19 | #include "PacketManager.h" |
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20 | #include "enet/enet.h" |
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21 | |
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22 | namespace network{ |
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23 | |
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24 | /** |
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25 | * This class is the root class of the network module for a server. |
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26 | * It implements all functions necessary for a Server |
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27 | */ |
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28 | class Server : PacketDecoder{ |
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29 | public: |
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30 | Server(); |
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31 | Server(int port, std::string bindAddress); |
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32 | Server(int port, const char *bindAddress); |
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33 | void open(); |
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34 | void close(); |
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35 | bool sendMSG(std::string msg); |
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36 | bool sendMSG(const char *msg); |
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37 | void tick(); |
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38 | private: |
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39 | ConnectionManager connection; |
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40 | GameStateManager gamestates; |
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41 | PacketGenerator packet_gen; |
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42 | |
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43 | }; |
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44 | |
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45 | |
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46 | |
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47 | |
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48 | |
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49 | } |
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50 | |
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51 | #endif |
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