Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/FICN/src/network/Server.h @ 604

Last change on this file since 604 was 477, checked in by scheusso, 17 years ago

blub

File size: 1.1 KB
Line 
1//
2// C++ Interface: Server
3//
4// Description:
5//
6//
7// Author:  Oliver Scheuss, (C) 2007
8//
9// Copyright: See COPYING file that comes with this distribution
10//
11//
12
13#ifndef NETWORK_SERVER_H
14#define NETWORK_SERVER_H
15
16#include <string>
17
18#include "ConnectionManager.h"
19#include "PacketManager.h"
20#include "GameStateManager.h"
21#include "ClientInformation.h"
22//#include "enet/enet.h"
23//#include "NetworkFrameListener.h"
24
25
26namespace network{
27
28 
29  /**
30   * This class is the root class of the network module for a server.
31   * It implements all functions necessary for a Server
32   */
33  class Server : public PacketDecoder{
34    public:
35    Server();
36    Server(int port, std::string bindAddress);
37    Server(int port, const char *bindAddress);
38    void open();
39    void close();
40    bool sendMSG(std::string msg);
41    bool sendMSG(const char *msg);
42    void tick(float time);
43    protected:
44    void processQueue();
45    void updateGamestate();
46    private:
47    bool sendGameState();
48    ConnectionManager *connection;
49    GameStateManager *gamestates;
50    PacketGenerator packet_gen;
51   
52    ClientInformation *clients;
53  };
54 
55
56
57
58}
59
60#endif
Note: See TracBrowser for help on using the repository browser.