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1 | #include <iostream> |
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2 | |
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3 | #include "util/Sleep.h" |
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4 | #include "PacketManager.h" |
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5 | #include "PacketTypes.h" |
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6 | #include "Server.h" |
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7 | |
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8 | namespace network |
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9 | { |
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10 | |
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11 | class dummyserver3 : public Server |
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12 | { |
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13 | public: |
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14 | dummyserver3(); |
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15 | ~dummyserver3(); |
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16 | void loop(); |
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17 | private: |
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18 | void tick(); |
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19 | void processChat( chat *data, int clientId); |
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20 | |
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21 | |
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22 | }; |
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23 | |
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24 | dummyserver3::dummyserver3(){ |
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25 | } |
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26 | dummyserver3::~dummyserver3(){ |
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27 | } |
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28 | |
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29 | void dummyserver3::loop(){ |
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30 | open(); |
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31 | while(true){ |
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32 | tick(); |
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33 | usleep(100); |
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34 | } |
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35 | } |
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36 | |
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37 | void dummyserver3::processChat( chat *data, int clientId){ |
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38 | std::cout << "Client " << clientId << " sent: " << data->message << std::endl; |
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39 | sendMSG(data->message); |
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40 | } |
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41 | |
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42 | void dummyserver3::tick(){ |
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43 | processQueue(); |
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44 | } |
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45 | |
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46 | } |
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47 | |
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48 | int main(int argc, char **argv[]){ |
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49 | network::dummyserver3 server; |
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50 | server.loop(); |
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51 | return 0; |
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52 | } |
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