Last change
on this file since 689 was
673,
checked in by rgrieder, 17 years ago
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- deleted obsolete classes: BaseEntity, Entity, Light and SceneNode (please complain if not agreed)
- improved include guard naming consistency
|
File size:
2.4 KB
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Rev | Line | |
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[673] | 1 | #ifndef _AIClass_H__ |
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| 2 | #define _AIClass_H__ |
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[597] | 3 | |
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| 4 | #include <Ogre.h> |
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| 5 | #include <OgreVector3.h> |
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| 6 | #include <OgreMath.h> |
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| 7 | |
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| 8 | #include <iostream> |
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| 9 | |
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[673] | 10 | // FIXME: using namespace xy; in header files is a very bad idea.. |
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[597] | 11 | using namespace std; |
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| 12 | using namespace Ogre; |
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| 13 | |
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| 14 | class AIPilot { |
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| 15 | |
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| 16 | |
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| 17 | /* |
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| 18 | TASKS: Requirements: |
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| 19 | |
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| 20 | - Change actual Speed to required Speed - Speed as Vector3 , spaceship(?) -> pilot attached to it or vice versa (?) |
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| 21 | - Open fire, if allowed - Status of the fleet commander -> allowed to fire , fly etc. |
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| 22 | - differ friend, ally and enemy - Lists of ships + who controls them |
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| 23 | - report ship status to fleet commander - Call own ship status -> ammo, damage etc. |
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| 24 | |
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| 25 | |
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| 26 | |
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| 27 | */ |
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| 28 | |
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| 29 | public: |
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| 30 | Vector3 speed; |
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| 31 | |
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| 32 | |
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| 33 | |
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| 34 | //default constructor |
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| 35 | AIPilot() { |
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| 36 | speed = (1,0,0); |
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| 37 | } |
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| 38 | |
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| 39 | Vector3 steer(Vector3 reqSpeed) { |
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| 40 | Quaternion sRotation = speed.getRotationTo(reqSpeed); |
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| 41 | Radian rollarc = sRotation.getRoll(); |
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| 42 | Radian pitcharc = sRotation.getPitch(); |
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| 43 | Radian yawarc = sRotation.getYaw(); |
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| 44 | return Vector3((float)rollarc.valueRadians(), (float)pitcharc.valueRadians(), (float)yawarc.valueRadians()); |
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| 45 | } |
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| 46 | |
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| 47 | |
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| 48 | |
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| 49 | }; |
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| 50 | |
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| 51 | class AIFleetCommander : public AIPilot { |
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| 52 | |
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| 53 | |
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| 54 | /* |
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| 55 | TASKS: Requirements: |
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| 56 | |
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| 57 | - Same tasks as AI_Pilot (only if shipcontrol) - Same as AI_Pilot |
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| 58 | - Calculate required Speed for any ship in Fleet - Knows all calculation functions |
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| 59 | - Request fleet status and report to commander - Better list of all ships -> more data for fleet ships |
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| 60 | |
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| 61 | |
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| 62 | |
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| 63 | */ |
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| 64 | |
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| 65 | public: |
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| 66 | |
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| 67 | |
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| 68 | //default constructor |
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| 69 | AIFleetCommander() { |
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| 70 | |
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| 71 | } |
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| 72 | |
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| 73 | |
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| 74 | |
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| 75 | }; |
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| 76 | |
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| 77 | class AICommander : public AIFleetCommander { |
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| 78 | |
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| 79 | |
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| 80 | /* |
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| 81 | TASKS: Requirements: |
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| 82 | |
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| 83 | - Decide on general tactics - List of general fleet status + all possible information on enemies |
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| 84 | - Save and load tactical data (?) - files with tactical data, e.g. success of strategy etc. |
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| 85 | |
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| 86 | |
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| 87 | |
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| 88 | */ |
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| 89 | |
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| 90 | //default constructor |
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| 91 | AICommander() { |
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| 92 | |
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| 93 | } |
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| 94 | |
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| 95 | |
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| 96 | |
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| 97 | }; |
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[673] | 98 | |
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| 99 | #endif /* _AIClass_H__ */ |
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