Last change
on this file since 724 was
708,
checked in by rgrieder, 17 years ago
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- added Vector2, Vector3, Matrix3, ColourValue, Quaternion and String to the misc folder as header files
(each of them contains #include <string> … typedef std::string String , etc.)
- please use String from now on by including <misc/String.h"
- removed #include <OgreVector3.h", etc. from "CoreIncludes.h" (adjusted all source files)
- adjusted all the source files (except network, that keeps <string> for the moment) (what a mess..)
- moved usleep hack to misc/Sleep.h
- relative include paths for files from other root directories (like misc, network, etc.)
(but it stills writes "../Orxonox.h" when in folder orxonox/objects)
- "OgreSceneManager.h" —> <OgreSceneManager.h>
- included OrxonoxPrereqs in every file in folder orxonox
- moved HUD and ParticleInterface to namespace orxonox
- removed some using namespace Ogre/std when appropriate
- I hope I haven't forgotten important points..
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File size:
2.3 KB
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1 | #ifndef _AIClass_H__ |
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2 | #define _AIClass_H__ |
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3 | |
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4 | #include "misc/Vector3.h" |
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5 | |
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6 | namespace orxonox |
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7 | { |
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8 | class AIPilot |
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9 | { |
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10 | |
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11 | |
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12 | /* |
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13 | TASKS: Requirements: |
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14 | |
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15 | - Change actual Speed to required Speed - Speed as Vector3 , spaceship(?) -> pilot attached to it or vice versa (?) |
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16 | - Open fire, if allowed - Status of the fleet commander -> allowed to fire , fly etc. |
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17 | - differ friend, ally and enemy - Lists of ships + who controls them |
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18 | - report ship status to fleet commander - Call own ship status -> ammo, damage etc. |
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19 | |
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20 | |
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21 | |
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22 | */ |
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23 | |
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24 | public: |
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25 | Vector3 speed; |
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26 | |
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27 | |
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28 | |
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29 | //default constructor |
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30 | AIPilot() { |
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31 | speed = (1,0,0); |
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32 | } |
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33 | |
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34 | Vector3 steer(Vector3 reqSpeed) { |
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35 | Quaternion sRotation = speed.getRotationTo(reqSpeed); |
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36 | Radian rollarc = sRotation.getRoll(); |
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37 | Radian pitcharc = sRotation.getPitch(); |
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38 | Radian yawarc = sRotation.getYaw(); |
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39 | return Vector3((float)rollarc.valueRadians(), (float)pitcharc.valueRadians(), (float)yawarc.valueRadians()); |
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40 | } |
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41 | |
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42 | |
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43 | }; |
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44 | |
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45 | class AIFleetCommander : public AIPilot { |
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46 | |
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47 | |
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48 | /* |
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49 | TASKS: Requirements: |
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50 | |
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51 | - Same tasks as AI_Pilot (only if shipcontrol) - Same as AI_Pilot |
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52 | - Calculate required Speed for any ship in Fleet - Knows all calculation functions |
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53 | - Request fleet status and report to commander - Better list of all ships -> more data for fleet ships |
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54 | |
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55 | |
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56 | |
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57 | */ |
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58 | |
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59 | public: |
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60 | |
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61 | |
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62 | //default constructor |
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63 | AIFleetCommander() { |
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64 | |
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65 | } |
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66 | |
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67 | |
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68 | |
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69 | }; |
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70 | |
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71 | class AICommander : public AIFleetCommander |
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72 | { |
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73 | |
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74 | |
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75 | /* |
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76 | TASKS: Requirements: |
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77 | |
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78 | - Decide on general tactics - List of general fleet status + all possible information on enemies |
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79 | - Save and load tactical data (?) - files with tactical data, e.g. success of strategy etc. |
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80 | |
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81 | |
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82 | |
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83 | */ |
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84 | |
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85 | //default constructor |
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86 | AICommander() { |
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87 | |
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88 | } |
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89 | |
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90 | |
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91 | }; |
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92 | |
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93 | } |
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94 | |
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95 | #endif /* _AIClass_H__ */ |
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