[597] | 1 | |
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| 2 | // Arrival Class |
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| 3 | |
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| 4 | |
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[673] | 5 | #ifndef _Arrival_H__ |
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| 6 | #define _Arrival_H__ |
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[597] | 7 | |
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[742] | 8 | #include "util/Math.h" |
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[597] | 9 | |
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[708] | 10 | namespace orxonox |
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| 11 | { |
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| 12 | class Arrival |
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| 13 | { |
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[597] | 14 | public: |
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[618] | 15 | Vector3 location; //!< locationvector of the element |
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| 16 | Vector3 speed; //!< speedvector of the element |
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| 17 | Vector3 acceleration; //!< accelerationvector of the element |
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| 18 | Vector3 target; //!< target to arrive |
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| 19 | int accelerationForwards; //!< from steering-interface |
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| 20 | int MaxSpeed; //!< from steering-interface |
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[597] | 21 | |
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| 22 | |
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[708] | 23 | Arrival() { |
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| 24 | acceleration = (0,0,0); |
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| 25 | speed = (0,0,0); |
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| 26 | location = (0,0,0); |
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| 27 | target = (0,0,0); |
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| 28 | } |
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[597] | 29 | |
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[708] | 30 | Arrival(Vector3 location_, Vector3 speed_, Vector3 acceleration_, Vector3 target_) { |
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| 31 | acceleration = acceleration_; |
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| 32 | speed = speed_; |
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| 33 | location = location_; |
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| 34 | target = target_; |
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| 35 | } |
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[597] | 36 | |
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[708] | 37 | void setValues(Vector3 location_, Vector3 speed_, Vector3 acceleration_, Vector3 target_) { |
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| 38 | acceleration = acceleration_; |
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| 39 | speed = speed_; |
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| 40 | location = location_; |
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| 41 | target = target_; |
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| 42 | } |
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[597] | 43 | |
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[708] | 44 | void setTarget(Vector3 target_) { |
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| 45 | setValues(this->location, this->speed, this->acceleration, target_); |
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| 46 | } |
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[597] | 47 | |
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[708] | 48 | Vector3 getDirection() { |
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| 49 | Vector3 direction = target-location; |
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| 50 | } |
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[597] | 51 | |
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[708] | 52 | double relativeDirectApproach() { |
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| 53 | // Maxspeed / accelerationForwards = time needed to break with max acceleration |
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| 54 | // 2*getDistance()length/(MaxSpeed/accelerationForwards)^2 = required acceleration to arrive at the target with speed = 0 |
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| 55 | return (accelerationForwards / (2*getDirection().length() / ((MaxSpeed/accelerationForwards)*(MaxSpeed/accelerationForwards))) ); |
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| 56 | } |
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[597] | 57 | |
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[708] | 58 | void Approach() { |
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| 59 | Quaternion rotation = Quaternion(0,0,0,0); |
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| 60 | if (relativeDirectApproach() > 1) |
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| 61 | { |
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| 62 | float length = speed.length(); |
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| 63 | speed = (speed+getDirection()); |
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| 64 | speed.normalise(); |
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| 65 | speed = speed*length; |
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| 66 | if (relativeDirectApproach() > 4) |
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| 67 | { |
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| 68 | //accelerate |
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| 69 | } |
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| 70 | else |
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| 71 | { |
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| 72 | // speed will stay constant |
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| 73 | } |
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[597] | 74 | } |
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| 75 | else { |
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| 76 | } |
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| 77 | } |
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| 78 | |
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[708] | 79 | }; |
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[673] | 80 | } |
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| 81 | |
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[742] | 82 | #endif /* _Arrival_H__ */ |
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