1 | |
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2 | // Arrival Class |
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3 | |
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4 | |
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5 | #ifndef _Arrival_H__ |
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6 | #define _Arrival_H__ |
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7 | |
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8 | // #include <Ogre.h> |
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9 | #include <OgreVector3.h> |
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10 | |
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11 | |
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12 | #include <iostream> |
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13 | |
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14 | // FIXME: using namspace xy; in header files is a bad idea |
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15 | using namespace std; |
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16 | using namespace Ogre; |
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17 | |
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18 | class Arrival { |
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19 | |
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20 | public: |
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21 | Vector3 location; //!< locationvector of the element |
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22 | Vector3 speed; //!< speedvector of the element |
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23 | Vector3 acceleration; //!< accelerationvector of the element |
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24 | Vector3 target; //!< target to arrive |
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25 | int accelerationForwards; //!< from steering-interface |
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26 | int MaxSpeed; //!< from steering-interface |
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27 | |
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28 | |
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29 | Arrival() { |
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30 | acceleration = (0,0,0); |
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31 | speed = (0,0,0); |
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32 | location = (0,0,0); |
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33 | target = (0,0,0); |
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34 | } |
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35 | |
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36 | Arrival(Vector3 location_, Vector3 speed_, Vector3 acceleration_, Vector3 target_) { |
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37 | acceleration = acceleration_; |
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38 | speed = speed_; |
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39 | location = location_; |
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40 | target = target_; |
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41 | } |
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42 | |
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43 | void setValues(Vector3 location_, Vector3 speed_, Vector3 acceleration_, Vector3 target_) { |
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44 | acceleration = acceleration_; |
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45 | speed = speed_; |
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46 | location = location_; |
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47 | target = target_; |
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48 | } |
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49 | |
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50 | void setTarget(Vector3 target_) { |
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51 | setValues(this.location, this.speed, this.acceleration, target_); |
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52 | } |
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53 | |
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54 | Vector3 getDirection() { |
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55 | Vector3 direction = target-location; |
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56 | } |
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57 | |
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58 | double relativeDirectApproach() { |
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59 | // Maxspeed / accelerationForwards = time needed to break with max acceleration |
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60 | // 2*getDistance()length/(MaxSpeed/accelerationForwards)^2 = required acceleration to arrive at the target with speed = 0 |
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61 | return (accelerationForwards / (2*getDirection().length / (MaxSpeed/accelerationForwards)^2) ); |
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62 | } |
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63 | |
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64 | void Approach() { |
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65 | Quaternion rotation = (0,0,0,0); |
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66 | if (relativeDirectApproach() > 1) { |
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67 | float length = speed.length(); |
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68 | speed = (speed+getDirection()); |
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69 | speed.normalise(); |
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70 | speed = speed*length; |
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71 | if (relativeDirectApproach > 4) { |
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72 | //accelerate |
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73 | } |
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74 | else { |
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75 | // speed will stay constant |
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76 | } |
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77 | |
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78 | |
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79 | } |
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80 | else { |
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81 | |
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82 | |
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83 | } |
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84 | |
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85 | } |
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86 | } |
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87 | |
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88 | #endif /* _Arrival_H__ */ |
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