Last change
on this file since 711 was
708,
checked in by rgrieder, 17 years ago
|
- added Vector2, Vector3, Matrix3, ColourValue, Quaternion and String to the misc folder as header files
(each of them contains #include <string> … typedef std::string String , etc.)
- please use String from now on by including <misc/String.h"
- removed #include <OgreVector3.h", etc. from "CoreIncludes.h" (adjusted all source files)
- adjusted all the source files (except network, that keeps <string> for the moment) (what a mess..)
- moved usleep hack to misc/Sleep.h
- relative include paths for files from other root directories (like misc, network, etc.)
(but it stills writes "../Orxonox.h" when in folder orxonox/objects)
- "OgreSceneManager.h" —> <OgreSceneManager.h>
- included OrxonoxPrereqs in every file in folder orxonox
- moved HUD and ParticleInterface to namespace orxonox
- removed some using namespace Ogre/std when appropriate
- I hope I haven't forgotten important points..
|
File size:
1.0 KB
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Line | |
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1 | /** |
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2 | @file GraphicsEngine.h |
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3 | @brief Graphics Engine |
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4 | @author Benjamin Knecht <beni_at_orxonox.net> |
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5 | */ |
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6 | |
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7 | #ifndef _GraphicsEngine_H__ |
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8 | #define _GraphicsEngine_H__ |
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9 | |
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10 | #include <OgreRoot.h> |
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11 | #include <OgreSceneManager.h> |
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12 | |
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13 | #include "misc/String.h" |
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14 | |
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15 | |
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16 | namespace orxonox { |
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17 | |
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18 | /** |
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19 | * graphics engine manager class |
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20 | */ |
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21 | class GraphicsEngine { |
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22 | public: |
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23 | GraphicsEngine(); |
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24 | inline void setConfigPath(String path) { this->configPath_ = path; }; |
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25 | // find a better way for this |
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26 | inline Ogre::Root* getRoot() { return root_; }; |
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27 | void setup(); |
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28 | bool load(); |
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29 | void loadRessourceLocations(String path); |
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30 | Ogre::SceneManager* getSceneManager(); |
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31 | void startRender(); |
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32 | |
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33 | virtual ~GraphicsEngine(); |
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34 | private: |
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35 | Ogre::Root* root_; //!< Ogre's root |
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36 | String configPath_; //!< path to config file |
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37 | String dataPath_; //!< path to data file |
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38 | Ogre::SceneManager* scene_; //!< scene manager of the game |
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39 | |
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40 | }; |
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41 | |
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42 | } |
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43 | |
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44 | #endif /* _GraphicsEngine_H__ */ |
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