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source: code/branches/FICN/src/orxonox/OrxonoxPrereqs.h @ 623

Last change on this file since 623 was 616, checked in by nicolasc, 17 years ago

changed include names to new file names…<

File size: 3.3 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Reto Grieder, (C) 2007
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/**
29 @file  OrxonoxPrereq.cc
30 @brief Contains all the necessary forward declarations for all classes, structs and enums.
31 */
32
33#ifndef ORXONOX_PREREQ_H
34#define ORXONOX_PREREQ_H
35
36// hack for the usleep/Sleep problem
37#ifdef WIN32
38#include <windows.h>
39#define usleep(x) Sleep((x)/1000)
40#else
41#include <unistd.h>
42#endif
43
44// classes that have not yet been put into a namespace
45class InputManager;
46class SignalHandler;
47class SpaceShipSteering;
48template <class T>
49class String2Number;
50
51namespace orxonox {
52  class Ambient;
53  class BaseEntity;
54  class BaseObject;
55  class Camera;
56  template <class T>
57  class ClassFactory;
58  class Entity;
59  class GraphicsEngine;
60  class Mesh;
61  class Model;
62  class NPC;
63  class OrxListener;
64  class Orxonox;
65  class SceneNode;
66  class Skybox;
67  class SpaceShip;
68  class SpaceshipSteeringObject;
69  class Tickable;
70  class TickFrameListener;
71  template <class T>
72  class Timer;
73  class TimerBase;
74  class TimerFrameListener;
75  class WorldEntity;
76
77  // from core library
78  class ArgReader;
79  class BaseFactory;
80  class BaseMetaObjectListElement;
81  template <class T>
82  class ClassFactory;
83  template <class T>
84  class ClassIdentifier;
85  class ConfigValueContainer;
86  class DebugLevel;
87  class Error;
88  class Factory;
89  class Identifier;
90  class IdentifierList;
91  class IdentifierListElement;
92  template <class T>
93  class Iterator;
94  class MetaObjectList;
95  template <class T>
96  class MetaObjectListElement;
97  template <class T>
98  class ObjectList;
99  template <class T>
100  class ObjectListElement;
101  class OrxonoxClass;
102  template <class T>
103  class SubclassIdentifier;
104}
105
106namespace audio {
107  class AudioBuffer;
108  class AudioManager;
109  class AudioSource;
110  class AudioStream;
111}
112
113namespace hud {
114  class HUD;
115}
116
117namespace loader {
118  class LevelLoader;
119}
120
121namespace network {
122  class Client;
123  class ClientConnection;
124  class ClientFrameListener;
125  class ClientInformation;
126  class ConnectionManager;
127  class GameStateClient;
128  class GameStateManager;
129  class PacketBuffer;
130  class PacketDecoder;
131  class PacketGenerator;
132  class Server;
133  class ServerFrameListener;
134  class Synchronisable;
135  struct ack;
136  struct chat;
137  struct classid;
138  struct ClientList;
139  struct GameState;
140  struct GameStateCompressed;
141  struct keyboard;
142  struct mouse;
143  struct PacketEnvelope;
144  struct QueueItem;
145  struct synchData;
146  struct synchronisableVariable;
147
148}
149
150namespace particle {
151  class ParticleInterface;
152}
153
154#endif /* ORXONOX_PREREQ_H */
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