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source: code/branches/FICN/src/orxonox/OrxonoxPrereqs.h @ 703

Last change on this file since 703 was 682, checked in by rgrieder, 17 years ago
  • adapted the core to be an actual windows dll (only tested with MSVC)
  • misc header files dependency changes
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/**
29 @file  OrxonoxPrereq.h
30 @brief Contains all the necessary forward declarations for all classes and structs.
31 */
32
33#ifndef _OrxonoxPrereqs_H__
34#define _OrxonoxPrereqs_H__
35
36#include "OrxonoxPlatform.h"
37
38// classes that have not yet been put into a namespace
39class InputManager;
40class SpaceShipSteering;
41
42namespace orxonox {
43  class Ambient;
44  class BaseEntity;
45  class BaseObject;
46  class Camera;
47  class Entity;
48  class GraphicsEngine;
49  class Mesh;
50  class Model;
51  class NPC;
52  class OrxListener;
53  class Orxonox;
54  class SceneNode;
55  class Skybox;
56  class SpaceShip;
57  class SpaceshipSteeringObject;
58  class Tickable;
59  class TickFrameListener;
60  template <class T>
61  class Timer;
62  class TimerBase;
63  class TimerFrameListener;
64  class WorldEntity;
65
66  class AmmunitionDump;
67  class Bullet;
68  class BulletManager;
69  class BaseWeapon;
70  class BarrelGun;
71  class WeaponStation;
72}
73
74namespace audio {
75  class AudioBuffer;
76  class AudioManager;
77  class AudioSource;
78  class AudioStream;
79}
80
81namespace hud {
82  class HUD;
83}
84
85namespace network {
86  class Client;
87  class ClientConnection;
88  class ClientFrameListener;
89  class ClientInformation;
90  class ConnectionManager;
91  class GameStateClient;
92  class GameStateManager;
93  class PacketBuffer;
94  class PacketDecoder;
95  class PacketGenerator;
96  class Server;
97  class ServerFrameListener;
98  class Synchronisable;
99  struct ack;
100  struct chat;
101  struct classid;
102  struct ClientList;
103  struct GameState;
104  struct GameStateCompressed;
105  struct keyboard;
106  struct mouse;
107  struct PacketEnvelope;
108  struct QueueItem;
109  struct synchData;
110  struct synchronisableVariable;
111
112}
113
114namespace particle {
115  class ParticleInterface;
116}
117
118#endif /* _OrxonoxPrereqs_H__ */
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