1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Reto Grieder, (C) 2007 |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | /** |
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29 | @file OrxonoxPrereq.cc |
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30 | @brief Contains all the necessary forward declarations for all classes, structs and enums. |
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31 | */ |
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32 | |
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33 | #ifndef _OrxonoxPrereqs_H__ |
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34 | #define _OrxonoxPrereqs_H__ |
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35 | |
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36 | // hack for the usleep/Sleep problem |
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37 | #ifdef WIN32 |
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38 | #include <windows.h> |
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39 | #define usleep(x) Sleep((x)/1000) |
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40 | #else |
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41 | #include <unistd.h> |
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42 | #endif |
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43 | |
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44 | // classes that have not yet been put into a namespace |
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45 | class InputManager; |
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46 | class SignalHandler; |
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47 | class SpaceShipSteering; |
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48 | template <class T> |
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49 | class String2Number; |
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50 | |
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51 | namespace orxonox { |
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52 | class Ambient; |
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53 | class BaseEntity; |
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54 | class BaseObject; |
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55 | class Camera; |
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56 | template <class T> |
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57 | class ClassFactory; |
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58 | class Entity; |
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59 | class GraphicsEngine; |
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60 | class Mesh; |
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61 | class Model; |
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62 | class NPC; |
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63 | class OrxListener; |
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64 | class Orxonox; |
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65 | class SceneNode; |
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66 | class Skybox; |
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67 | class SpaceShip; |
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68 | class SpaceshipSteeringObject; |
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69 | class Tickable; |
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70 | class TickFrameListener; |
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71 | template <class T> |
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72 | class Timer; |
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73 | class TimerBase; |
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74 | class TimerFrameListener; |
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75 | class WorldEntity; |
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76 | |
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77 | // from core library |
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78 | class ArgReader; |
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79 | class BaseFactory; |
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80 | class BaseMetaObjectListElement; |
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81 | template <class T> |
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82 | class ClassFactory; |
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83 | template <class T> |
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84 | class ClassIdentifier; |
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85 | class ConfigValueContainer; |
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86 | class DebugLevel; |
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87 | class Error; |
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88 | class Factory; |
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89 | class Identifier; |
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90 | class IdentifierList; |
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91 | class IdentifierListElement; |
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92 | template <class T> |
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93 | class Iterator; |
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94 | class MetaObjectList; |
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95 | template <class T> |
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96 | class MetaObjectListElement; |
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97 | template <class T> |
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98 | class ObjectList; |
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99 | template <class T> |
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100 | class ObjectListElement; |
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101 | class OrxonoxClass; |
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102 | template <class T> |
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103 | class SubclassIdentifier; |
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104 | |
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105 | class AmmunitionDump; |
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106 | class Bullet; |
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107 | class BulletManager; |
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108 | class BaseWeapon; |
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109 | class BarrelGun; |
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110 | class WeaponStation; |
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111 | } |
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112 | |
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113 | namespace audio { |
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114 | class AudioBuffer; |
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115 | class AudioManager; |
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116 | class AudioSource; |
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117 | class AudioStream; |
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118 | } |
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119 | |
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120 | namespace hud { |
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121 | class HUD; |
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122 | } |
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123 | |
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124 | namespace loader { |
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125 | class LevelLoader; |
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126 | } |
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127 | |
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128 | namespace network { |
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129 | class Client; |
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130 | class ClientConnection; |
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131 | class ClientFrameListener; |
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132 | class ClientInformation; |
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133 | class ConnectionManager; |
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134 | class GameStateClient; |
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135 | class GameStateManager; |
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136 | class PacketBuffer; |
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137 | class PacketDecoder; |
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138 | class PacketGenerator; |
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139 | class Server; |
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140 | class ServerFrameListener; |
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141 | class Synchronisable; |
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142 | struct ack; |
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143 | struct chat; |
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144 | struct classid; |
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145 | struct ClientList; |
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146 | struct GameState; |
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147 | struct GameStateCompressed; |
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148 | struct keyboard; |
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149 | struct mouse; |
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150 | struct PacketEnvelope; |
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151 | struct QueueItem; |
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152 | struct synchData; |
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153 | struct synchronisableVariable; |
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154 | |
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155 | } |
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156 | |
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157 | namespace particle { |
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158 | class ParticleInterface; |
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159 | } |
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160 | |
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161 | #endif /* _OrxonoxPrereqs_H__ */ |
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