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source: code/branches/FICN/src/orxonox/OrxonoxPrereqs.h @ 734

Last change on this file since 734 was 733, checked in by rgrieder, 17 years ago
  • moved BaseObject to core
File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/**
29 @file  OrxonoxPrereq.h
30 @brief Contains all the necessary forward declarations for all classes and structs.
31 */
32
33#ifndef _OrxonoxPrereqs_H__
34#define _OrxonoxPrereqs_H__
35
36#include "OrxonoxPlatform.h"
37
38//-----------------------------------------------------------------------
39// Shared library settings
40//-----------------------------------------------------------------------
41#if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !defined( ORXONOX_STATIC_BUILD )
42#  ifdef ORXONOX_SHARED_BUILD
43#    define _OrxonoxExport __declspec(dllexport)
44#  else
45#    if defined( __MINGW32__ )
46#      define _OrxonoxExport
47#    else
48#      define _OrxonoxExport __declspec(dllimport)
49#    endif
50#  endif
51#elif defined ( ORXONOX_GCC_VISIBILITY )
52#  define _OrxonoxExport  __attribute__ ((visibility("default")))
53#else
54#  define _OrxonoxExport
55#endif
56
57//-----------------------------------------------------------------------
58// Forward declarations
59//-----------------------------------------------------------------------
60
61// classes that have not yet been put into a namespace
62class InputManager;
63class SpaceShipSteering;
64
65namespace orxonox {
66  class Ambient;
67  class BaseObject;
68  class Camera;
69  class GraphicsEngine;
70  class Mesh;
71  class Model;
72  class NPC;
73  class OrxListener;
74  class Orxonox;
75  class Skybox;
76  class SpaceShip;
77  class Tickable;
78  class TickFrameListener;
79  template <class T>
80  class Timer;
81  class TimerBase;
82  class TimerFrameListener;
83  class WorldEntity;
84
85  class AmmunitionDump;
86  class Bullet;
87  class BulletManager;
88  class BaseWeapon;
89  class BarrelGun;
90  class WeaponStation;
91
92  class ParticleInterface;
93  class HUD;
94}
95
96namespace audio {
97  class AudioBuffer;
98  class AudioManager;
99  class AudioSource;
100  class AudioStream;
101}
102
103namespace network {
104  class Client;
105  class ClientConnection;
106  class ClientFrameListener;
107  class ClientInformation;
108  class ConnectionManager;
109  class GameStateClient;
110  class GameStateManager;
111  class PacketBuffer;
112  class PacketDecoder;
113  class PacketGenerator;
114  class Server;
115  class ServerFrameListener;
116  class Synchronisable;
117  struct ack;
118  struct chat;
119  struct classid;
120  struct ClientList;
121  struct GameState;
122  struct GameStateCompressed;
123  struct keyboard;
124  struct mouse;
125  struct PacketEnvelope;
126  struct QueueItem;
127  struct synchData;
128  struct synchronisableVariable;
129
130}
131
132#endif /* _OrxonoxPrereqs_H__ */
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