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source: code/branches/FICN/src/orxonox/SpaceshipSteering.cc @ 711

Last change on this file since 711 was 708, checked in by rgrieder, 17 years ago
  • added Vector2, Vector3, Matrix3, ColourValue, Quaternion and String to the misc folder as header files (each of them contains #include <string> … typedef std::string String , etc.)
  • please use String from now on by including <misc/String.h"
  • removed #include <OgreVector3.h", etc. from "CoreIncludes.h" (adjusted all source files)
  • adjusted all the source files (except network, that keeps <string> for the moment) (what a mess..)
  • moved usleep hack to misc/Sleep.h
  • relative include paths for files from other root directories (like misc, network, etc.) (but it stills writes "../Orxonox.h" when in folder orxonox/objects)
  • "OgreSceneManager.h" —> <OgreSceneManager.h>
  • included OrxonoxPrereqs in every file in folder orxonox
  • moved HUD and ParticleInterface to namespace orxonox
  • removed some using namespace Ogre/std when appropriate
  • I hope I haven't forgotten important points..
File size: 7.4 KB
Line 
1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      ...
23*   Co-authors:
24*      ...
25*
26*/
27
28#include <OgreNode.h>
29#include <OgreSceneNode.h>
30
31#include "core/Debug.h"
32#include "misc/Vector3.h"
33#include "SpaceshipSteering.h"
34
35namespace orxonox
36{
37
38  SpaceshipSteering::SpaceshipSteering(float maxSpeedForward, float
39    maxSpeedRotateUpDown, float maxSpeedRotateRightLeft, float
40    maxSpeedLoopRightLeft)
41  {
42
43      COUT(3) << "Info: Steering was loaded" << std::endl;
44      moveForward_ = 0;
45      rotateUp_ = 0;
46      rotateDown_ = 0;
47      rotateRight_ = 0;
48      rotateLeft_ = 0;
49      loopRight_ = 0;
50      loopLeft_ = 0;
51      brakeForward_ = 0;
52      brakeRotate_ = 0;
53      brakeLoop_ = 0;
54      speedForward_ = 0;
55      speedRotateUpDown_ = 0;
56      speedRotateRightLeft_ = 0;
57      speedLoopRightLeft_ = 0;
58      maxSpeedForward_ = maxSpeedForward;
59      maxSpeedRotateUpDown_ = maxSpeedRotateUpDown;
60      maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft;
61      maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft;
62      accelerationForward_ = 0;
63      accelerationRotateUpDown_ = 0;
64      accelerationRotateRightLeft_ = 0;
65      accelerationLoopRightLeft_ = 0;
66  }
67
68  void SpaceshipSteering::tick(float time)
69  {
70
71    if(moveForward_ > 0) {
72      accelerationForward_ = moveForward_;
73      if(speedForward_ < maxSpeedForward_)
74        speedForward_ += accelerationForward_*time;
75      if(speedForward_ > maxSpeedForward_)
76        speedForward_ = maxSpeedForward_;
77    }
78    if(moveForward_ <= 0) {
79      accelerationForward_ = brakeForward_;
80      if(speedForward_ > 0)
81        speedForward_ -= accelerationForward_*time;
82      if(speedForward_ < 0)
83        speedForward_ = 0;
84    }
85
86    if(rotateUp_ > 0) {
87      accelerationRotateUpDown_ = rotateUp_;
88      if(speedRotateUpDown_ < maxSpeedRotateUpDown_)
89        speedRotateUpDown_ += accelerationRotateUpDown_*time;
90      if(speedRotateUpDown_ > maxSpeedRotateUpDown_)
91        speedRotateUpDown_ = maxSpeedRotateUpDown_;
92    }
93    if(rotateDown_ > 0) {
94      accelerationRotateUpDown_ = rotateDown_;
95      if(speedRotateUpDown_ > -maxSpeedRotateUpDown_)
96        speedRotateUpDown_ -= accelerationRotateUpDown_*time;
97      if(speedRotateUpDown_ < -maxSpeedRotateUpDown_)
98        speedRotateUpDown_ = -maxSpeedRotateUpDown_;
99    }
100    if(rotateUp_ == 0 && rotateDown_ == 0) {
101      accelerationRotateUpDown_ = brakeRotate_;
102      if(speedRotateUpDown_ > 0)
103        speedRotateUpDown_ -= accelerationRotateUpDown_*time;
104      if(speedRotateUpDown_ < 0)
105        speedRotateUpDown_ += accelerationRotateUpDown_*time;
106      if(abs(speedRotateUpDown_)<accelerationRotateUpDown_*time)
107        speedRotateUpDown_ = 0;
108    }
109
110    if(rotateRight_ > 0) {
111      accelerationRotateRightLeft_ = rotateRight_;
112      if(speedRotateRightLeft_ > -maxSpeedRotateRightLeft_)
113        speedRotateRightLeft_ -= accelerationRotateRightLeft_*time;
114      if(speedRotateRightLeft_ < -maxSpeedRotateRightLeft_)
115        speedRotateRightLeft_ = -maxSpeedRotateRightLeft_;
116    }
117    if(rotateLeft_ > 0) {
118      accelerationRotateRightLeft_ = rotateLeft_;
119      if(speedRotateRightLeft_ < maxSpeedRotateRightLeft_)
120        speedRotateRightLeft_ += accelerationRotateRightLeft_*time;
121      if(speedRotateRightLeft_ > maxSpeedRotateRightLeft_)
122        speedRotateRightLeft_ = maxSpeedRotateRightLeft_;
123    }
124    if(rotateRight_ == 0 && rotateLeft_ == 0) {
125      accelerationRotateRightLeft_ = brakeRotate_;
126      if(speedRotateRightLeft_ > 0)
127        speedRotateRightLeft_ -= accelerationRotateRightLeft_*time;
128      if(speedRotateRightLeft_ < 0)
129        speedRotateRightLeft_ += accelerationRotateRightLeft_*time;
130      if(abs(speedRotateRightLeft_)<accelerationRotateRightLeft_*time)
131        speedRotateRightLeft_ = 0;
132    }
133
134    if(loopRight_ > 0) {
135      accelerationLoopRightLeft_ = loopRight_;
136      if(speedLoopRightLeft_ < maxSpeedLoopRightLeft_)
137        speedLoopRightLeft_ += accelerationLoopRightLeft_*time;
138      if(speedLoopRightLeft_ > maxSpeedLoopRightLeft_)
139        speedLoopRightLeft_ = maxSpeedLoopRightLeft_;
140    }
141    if(loopLeft_ > 0) {
142      accelerationLoopRightLeft_ = loopLeft_;
143      if(speedLoopRightLeft_ > -maxSpeedLoopRightLeft_)
144        speedLoopRightLeft_ -= accelerationLoopRightLeft_*time;
145      if(speedLoopRightLeft_ < -maxSpeedLoopRightLeft_)
146        speedLoopRightLeft_ = -maxSpeedLoopRightLeft_;
147    }
148    if(loopLeft_ == 0 && loopRight_ == 0) {
149      accelerationLoopRightLeft_ = brakeLoop_;
150      if(speedLoopRightLeft_ > 0)
151        speedLoopRightLeft_ -= accelerationLoopRightLeft_*time;
152      if(speedLoopRightLeft_ < 0)
153        speedLoopRightLeft_ += accelerationLoopRightLeft_*time;
154      if(abs(speedLoopRightLeft_)<accelerationLoopRightLeft_*time)
155        speedLoopRightLeft_ = 0;
156    }
157
158    Vector3 transVector = Vector3::ZERO;
159    transVector.z = 1;
160    steeringNode_->translate(transVector*speedForward_*time,
161      Ogre::SceneNode::TS_LOCAL);
162    steeringNode_->pitch(Degree(speedRotateUpDown_*time),
163      Ogre::SceneNode::TS_LOCAL);
164    steeringNode_->yaw(Degree(speedRotateRightLeft_*time),
165      Ogre::SceneNode::TS_LOCAL);
166    steeringNode_->roll(Degree(speedLoopRightLeft_*time),
167      Ogre::SceneNode::TS_LOCAL);
168
169  }
170
171  void SpaceshipSteering::moveForward(float moveForward) {
172    moveForward_ = moveForward;
173  }
174
175  void SpaceshipSteering::rotateUp(float rotateUp) {
176    rotateUp_ = rotateUp;
177  }
178
179  void SpaceshipSteering::rotateDown(float rotateDown) {
180    rotateDown_ = rotateDown;
181  }
182
183  void SpaceshipSteering::rotateLeft(float rotateLeft) {
184    rotateLeft_ = rotateLeft;
185  }
186
187  void SpaceshipSteering::rotateRight(float rotateRight) {
188    rotateRight_ = rotateRight;
189  }
190
191  void SpaceshipSteering::loopLeft(float loopLeft) {
192    loopLeft_ = loopLeft;
193  }
194
195  void SpaceshipSteering::loopRight(float loopRight) {
196    loopRight_ = loopRight;
197  }
198
199  void SpaceshipSteering::brakeForward(float brakeForward) {
200    brakeForward_ = brakeForward;
201  }
202
203  void SpaceshipSteering::brakeRotate(float brakeRotate) {
204    brakeRotate_ = brakeRotate;
205  }
206
207  void SpaceshipSteering::brakeLoop(float brakeLoop) {
208    brakeLoop_ = brakeLoop;
209  }
210
211  void SpaceshipSteering::maxSpeedForward(float maxSpeedForward) {
212    maxSpeedForward_ = maxSpeedForward;
213  }
214
215  void SpaceshipSteering::maxSpeedRotateUpDown(float maxSpeedRotateUpDown) {
216    maxSpeedRotateUpDown_ = maxSpeedRotateUpDown;
217  }
218
219  void SpaceshipSteering::maxSpeedRotateRightLeft(float maxSpeedRotateRightLeft) {
220    maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft;
221  }
222
223  void SpaceshipSteering::maxSpeedLoopRightLeft(float maxSpeedLoopRightLeft) {
224    maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft;
225  }
226
227  void SpaceshipSteering::addNode(Ogre::SceneNode *steeringNode) {
228    steeringNode_ = steeringNode;
229  }
230
231}
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