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source: code/branches/FICN/src/orxonox/core/DebugLevel.h @ 685

Last change on this file since 685 was 684, checked in by landauf, 18 years ago
  • added new class: the OutputHandler replaces std::cout in Debug.h and redirects the output not only to the console, but also into orxonox.log (this works, of course, only for output using COUT(level) from Debug.h)
  • commented DebugLevel
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/*!
29    @file DebugLevel.h
30    @brief Definition of the DebugLevel class.
31
32    The DebugLevel class is a singleton, only used to configure the amount of debug
33    output (see Debug.h) into the console and the log-file (see OutputHandler.h).
34*/
35
36#ifndef _DebugLevel_H__
37#define _DebugLevel_H__
38
39#include "CorePrereqs.h"
40
41#include "OrxonoxClass.h"
42
43namespace orxonox
44{
45    //! The DebugLevel class is a singleton, only used to configure the amount of debug output.
46    class _CoreExport DebugLevel : public OrxonoxClass
47    {
48        public:
49            static int getSoftDebugLevel();
50
51        private:
52            DebugLevel();                       // don't create
53            DebugLevel(const DebugLevel& dl) {} // don't copy
54            ~DebugLevel() {}                    // don't delete
55
56            int softDebugLevel_s;                       //!< The output level
57            static DebugLevel* pointer_s;               //!< A pointer to the only existing instance of this class
58            static bool bCreatingDebugLevelObject_s;    //!< True if the only instance is being created (this is needed to avoid recurstion - creating the object produces debug output, debug output needs the object)
59    };
60}
61
62#endif /* _DebugLevel_H__ */
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