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source: code/branches/FICN/src/orxonox/core/DebugLevel.h @ 703

Last change on this file since 703 was 699, checked in by landauf, 17 years ago

introduced 3 different soft debug levels: one for each output device (console, logfile, ingame-shell (to come))
all are configurable in the config file

File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/*!
29    @file DebugLevel.h
30    @brief Definition of the DebugLevel class.
31
32    The DebugLevel class is a singleton, only used to configure the amount of debug
33    output (see Debug.h) into the console and the logfile (see OutputHandler.h).
34*/
35
36#ifndef _DebugLevel_H__
37#define _DebugLevel_H__
38
39#include "CorePrereqs.h"
40#include "OrxonoxClass.h"
41#include "OutputHandler.h"
42
43namespace orxonox
44{
45    //! The DebugLevel class is a singleton, only used to configure the amount of debug output.
46    class _CoreExport DebugLevel : public OrxonoxClass
47    {
48        public:
49            static int getSoftDebugLevel(OutputHandler::OutputDevice device = OutputHandler::LD_All);
50            void setConfigValues();
51
52        private:
53            explicit DebugLevel(bool& bReturnSoftDebugLevel);
54            DebugLevel(const DebugLevel& dl) {} // don't copy
55            ~DebugLevel() {}                    // don't delete
56
57            int softDebugLevel_;                            //!< The debug level
58            int softDebugLevelConsole_;                     //!< The debug level for the console
59            int softDebugLevelLogfile_;                     //!< The debug level for the logfile
60            int softDebugLevelShell_;                       //!< The debug level for the ingame shell
61            ConfigValueContainer* softDebugLevelContainer_; //!< The config value container for the debug level
62    };
63}
64
65#endif /* _DebugLevel_H__ */
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