1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Fabian 'x3n' Landau |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | /*! |
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29 | @file Language.cc |
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30 | @brief Implementation of the Language and the LanguageEntry class. |
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31 | */ |
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32 | |
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33 | #include <fstream> |
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34 | |
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35 | #include "CoreIncludes.h" |
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36 | #include "Language.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | // ############################### |
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41 | // ### LanguageEntry ### |
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42 | // ############################### |
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43 | /** |
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44 | @brief Constructor: Sets the default entry. |
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45 | @param fallbackEntry The default entry |
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46 | */ |
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47 | LanguageEntry::LanguageEntry(const std::string& fallbackEntry) |
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48 | { |
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49 | RegisterRootObject(LanguageEntry); |
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50 | |
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51 | this->fallbackEntry_ = fallbackEntry; |
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52 | this->translatedEntry_ = fallbackEntry; // Set the translation to the fallback entry, for the case that no translation gets assigned |
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53 | } |
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54 | |
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55 | /** |
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56 | @brief Sets the translation of the entry. |
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57 | @param translation The translation |
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58 | */ |
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59 | void LanguageEntry::setTranslation(const std::string& translation) |
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60 | { |
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61 | // Check if the translation is more than just an empty string |
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62 | if (translation.compare("") != 0) |
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63 | this->translatedEntry_ = translation; |
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64 | else |
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65 | this->translatedEntry_ = this->fallbackEntry_; |
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66 | } |
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67 | |
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68 | /** |
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69 | @brief Sets the default entry. |
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70 | @param fallbackEntry The default entry |
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71 | */ |
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72 | void LanguageEntry::setDefault(const std::string& fallbackEntry) |
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73 | { |
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74 | // If the default entry changes and the translation wasn't set yet, use the new default entry as translation |
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75 | if (this->translatedEntry_.compare(this->fallbackEntry_) == 0) |
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76 | this->translatedEntry_ = fallbackEntry; |
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77 | |
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78 | this->fallbackEntry_ = fallbackEntry; |
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79 | } |
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80 | |
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81 | // ############################### |
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82 | // ### Language ### |
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83 | // ############################### |
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84 | /** |
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85 | @brief Constructor: Reads the default language file and sets some values. |
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86 | */ |
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87 | Language::Language() |
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88 | { |
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89 | RegisterRootObject(Language); |
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90 | |
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91 | this->defaultLanguage_ = "default"; |
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92 | this->defaultTranslation_ = "ERROR: LANGUAGE ENTRY DOESN'T EXIST!"; |
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93 | |
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94 | // Read the default language file to create all known LanguageEntry objects |
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95 | this->readDefaultLanguageFile(); |
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96 | } |
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97 | |
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98 | /** |
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99 | @brief Function to collect the SetConfigValue-macro calls. |
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100 | */ |
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101 | void Language::setConfigValues() |
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102 | { |
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103 | SetConfigValue(language_, this->defaultLanguage_).description("The language of the ingame text"); |
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104 | |
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105 | // Read the translation file after the language was configured |
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106 | this->readTranslatedLanguageFile(); |
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107 | } |
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108 | |
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109 | /** |
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110 | @brief Returns a reference to the only existing instance of the Language class and calls the setConfigValues() function. |
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111 | @return The reference to the only existing instance |
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112 | */ |
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113 | Language& Language::getLanguage() |
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114 | { |
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115 | // Use static variables to avoid conflicts while executing this code before main() |
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116 | static Language theOnlyLanguageObject = Language(); |
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117 | static bool bCreatingTheOnlyLanguageObject = true; |
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118 | |
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119 | // This workaround is used to set a description of the own config value without creating an infinite recursion |
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120 | if (bCreatingTheOnlyLanguageObject) |
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121 | { |
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122 | bCreatingTheOnlyLanguageObject = false; |
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123 | theOnlyLanguageObject.setConfigValues(); |
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124 | } |
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125 | |
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126 | return theOnlyLanguageObject; |
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127 | } |
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128 | |
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129 | /** |
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130 | @brief Creates a new LanguageEntry with a given name and a given default entry. |
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131 | @param name The name of the entry |
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132 | @param entry The default entry |
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133 | */ |
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134 | void Language::createEntry(const LanguageEntryName& name, const std::string& entry) |
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135 | { |
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136 | // Make sure we don't create a duplicate entry |
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137 | if (!this->languageEntries_[name]) |
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138 | { |
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139 | LanguageEntry* newEntry = new LanguageEntry(entry); |
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140 | newEntry->setName(name); |
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141 | this->languageEntries_[name] = newEntry; |
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142 | } |
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143 | else |
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144 | { |
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145 | COUT(2) << "Warning: Language entry " << name << " is duplicate in " << getFileName(this->defaultLanguage_) << "!" << std::endl; |
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146 | } |
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147 | } |
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148 | |
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149 | /** |
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150 | @brief Adds a new LanguageEntry, if it's not already existing. |
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151 | @param name The name of the entry |
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152 | @param entry The default entry |
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153 | */ |
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154 | void Language::addEntry(const LanguageEntryName& name, const std::string& entry) |
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155 | { |
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156 | std::map<std::string, LanguageEntry*>::const_iterator it = this->languageEntries_.find(name); |
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157 | if (!it->second) |
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158 | { |
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159 | // The entry isn't available yet, meaning it's new, so create it |
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160 | this->createEntry(name, entry); |
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161 | } |
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162 | else if (it->second->getDefault().compare(entry) == 0) |
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163 | { |
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164 | // The entry is available and the default string is the same, so return because everything is fine |
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165 | return; |
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166 | } |
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167 | else |
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168 | { |
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169 | // The defined default entry is not the same as in the default language file - change it to the new entry |
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170 | it->second->setDefault(entry); |
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171 | } |
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172 | |
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173 | // Write the default language file because either a new entry was created or an existing entry has changed |
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174 | this->writeDefaultLanguageFile(); |
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175 | } |
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176 | |
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177 | /** |
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178 | @brief Returns the translation of a given entry. |
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179 | @param name The name of the entry |
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180 | @return The translation |
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181 | */ |
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182 | const std::string& Language::getTranslation(const LanguageEntryName& name) const |
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183 | { |
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184 | std::map<std::string, LanguageEntry*>::const_iterator it = this->languageEntries_.find(name); |
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185 | if (it->second) |
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186 | return it->second->getTranslation(); |
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187 | else |
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188 | { |
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189 | // Uh, oh, an undefined entry was requested: return the default string |
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190 | COUT(2) << "Error: Language entry \"" << name << "\" not found!" << std::endl; |
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191 | return this->defaultTranslation_; |
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192 | } |
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193 | } |
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194 | |
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195 | /** |
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196 | @brief Creates the name of the language file out of the languages name. |
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197 | @param language The name of the language |
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198 | @return The filename |
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199 | */ |
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200 | const std::string Language::getFileName(const std::string& language) |
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201 | { |
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202 | return std::string("translation_" + language + ".lang"); |
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203 | } |
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204 | |
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205 | /** |
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206 | @brief Reads the default language file and creates a LanguageEntry objects for every entry. |
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207 | */ |
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208 | void Language::readDefaultLanguageFile() |
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209 | { |
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210 | COUT(4) << "Read default language file." << std::endl; |
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211 | |
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212 | // This creates the file if it's not existing |
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213 | std::ofstream createFile; |
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214 | createFile.open(getFileName(this->defaultLanguage_).c_str(), std::fstream::app); |
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215 | createFile.close(); |
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216 | |
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217 | // Open the file |
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218 | std::ifstream file; |
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219 | file.open(getFileName(this->defaultLanguage_).c_str(), std::fstream::in); |
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220 | |
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221 | if (!file.is_open()) |
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222 | { |
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223 | COUT(1) << "Error: Couldn't open file " << getFileName(this->defaultLanguage_) << " to read the default language entries!" << std::endl; |
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224 | return; |
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225 | } |
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226 | |
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227 | char line[1024]; |
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228 | |
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229 | // Iterate through the file and create the LanguageEntries |
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230 | while (file.good() && !file.eof()) |
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231 | { |
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232 | file.getline(line, 1024); |
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233 | std::string lineString = std::string(line); |
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234 | |
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235 | // Check if the line is empty |
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236 | if (lineString.compare("") != 0) |
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237 | { |
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238 | unsigned int pos = lineString.find('='); |
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239 | |
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240 | // Check if the length is at least 3 and if there's an entry before and behind the = |
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241 | if (pos > 0 && pos < (lineString.size() - 1) && lineString.size() >= 3) |
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242 | this->createEntry(lineString.substr(0, pos), lineString.substr(pos + 1)); |
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243 | else |
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244 | COUT(2) << "Warning: Invalid language entry \"" << lineString << "\" in " << getFileName(this->defaultLanguage_) << std::endl; |
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245 | } |
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246 | } |
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247 | |
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248 | file.close(); |
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249 | } |
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250 | |
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251 | /** |
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252 | @brief Reads the language file of the configured language and assigns the translations to the corresponding LanguageEntry object. |
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253 | */ |
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254 | void Language::readTranslatedLanguageFile() |
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255 | { |
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256 | COUT(4) << "Read translated language file (" << this->language_ << ")." << std::endl; |
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257 | |
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258 | // Open the file |
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259 | std::ifstream file; |
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260 | file.open(getFileName(this->language_).c_str(), std::fstream::in); |
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261 | |
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262 | if (!file.is_open()) |
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263 | { |
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264 | COUT(1) << "Error: Couldn't open file " << getFileName(this->language_) << " to read the translated language entries!" << std::endl; |
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265 | ResetConfigValue(language_); |
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266 | COUT(3) << "Info: Reset language to " << this->defaultLanguage_ << "." << std::endl; |
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267 | return; |
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268 | } |
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269 | |
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270 | char line[1024]; |
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271 | |
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272 | // Iterate through the file and create the LanguageEntries |
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273 | while (file.good() && !file.eof()) |
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274 | { |
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275 | file.getline(line, 1024); |
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276 | std::string lineString = std::string(line); |
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277 | |
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278 | // Check if the line is empty |
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279 | if (lineString.compare("") != 0) |
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280 | { |
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281 | unsigned int pos = lineString.find('='); |
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282 | |
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283 | // Check if the length is at least 3 and if there's an entry before and behind the = |
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284 | if (pos > 0 && pos < (lineString.size() - 1) && lineString.size() >= 3) |
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285 | { |
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286 | std::map<std::string, LanguageEntry*>::const_iterator it = this->languageEntries_.find(lineString.substr(0, pos)); |
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287 | |
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288 | // Check if the entry exists |
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289 | if (it->second) |
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290 | it->second->setTranslation(lineString.substr(pos + 1)); |
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291 | else |
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292 | COUT(2) << "Warning: Unknown language entry \"" << lineString.substr(0, pos) << "\" in " << getFileName(this->language_) << std::endl; |
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293 | } |
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294 | else |
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295 | COUT(2) << "Warning: Invalid language entry \"" << lineString << "\" in " << getFileName(this->language_) << std::endl; |
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296 | } |
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297 | } |
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298 | |
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299 | file.close(); |
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300 | } |
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301 | |
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302 | /** |
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303 | @brief Writes all default entries to the default language file. |
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304 | */ |
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305 | void Language::writeDefaultLanguageFile() const |
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306 | { |
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307 | COUT(4) << "Write default language file." << std::endl; |
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308 | |
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309 | // Open the file |
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310 | std::ofstream file; |
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311 | file.open(getFileName(this->defaultLanguage_).c_str(), std::fstream::out); |
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312 | |
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313 | if (!file.is_open()) |
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314 | { |
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315 | COUT(1) << "Error: Couldn't open file " << getFileName(this->defaultLanguage_) << " to write the default language entries!" << std::endl; |
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316 | return; |
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317 | } |
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318 | |
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319 | // Iterate through the list an write the lines into the file |
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320 | for (Iterator<LanguageEntry> it = ObjectList<LanguageEntry>::start(); it; ++it) |
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321 | { |
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322 | file << it->getName() << "=" << it->getDefault() << std::endl; |
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323 | } |
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324 | |
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325 | file.close(); |
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326 | } |
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327 | } |
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