1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Christoph Renner |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | /*! |
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29 | * @file SignalHandler.h |
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30 | */ |
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31 | |
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32 | #ifndef _SignalHandler_H__ |
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33 | #define _SignalHandler_H__ |
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34 | |
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35 | #include <list> |
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36 | #include <string> |
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37 | |
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38 | #include "CorePrereqs.h" |
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39 | |
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40 | typedef int (*SignalCallback)( void * someData ); |
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41 | |
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42 | #ifndef __WIN32__ |
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43 | #include <signal.h> |
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44 | |
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45 | struct SignalRec |
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46 | { |
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47 | int signal; |
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48 | sig_t handler; |
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49 | }; |
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50 | |
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51 | struct SignalCallbackRec |
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52 | { |
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53 | SignalCallback cb; |
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54 | void * someData; |
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55 | }; |
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56 | |
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57 | |
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58 | typedef std::list<SignalRec> SignalRecList; |
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59 | typedef std::list<SignalCallbackRec> SignalCallbackList; |
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60 | |
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61 | class SignalHandler |
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62 | { |
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63 | private: |
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64 | SignalHandler(); |
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65 | public: |
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66 | inline static SignalHandler* getInstance() { if (!SignalHandler::singletonRef) SignalHandler::singletonRef = new SignalHandler(); return SignalHandler::singletonRef; } |
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67 | ~SignalHandler(){ SignalHandler::singletonRef = NULL; } |
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68 | |
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69 | void registerCallback( SignalCallback cb, void * someData ); |
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70 | |
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71 | void doCatch( const std::string & appName, const std::string & fileName ); |
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72 | void dontCatch(); |
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73 | |
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74 | private: |
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75 | static void sigHandler( int sig ); |
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76 | |
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77 | void catchSignal( int sig ); |
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78 | SignalRecList sigRecList; |
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79 | |
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80 | SignalCallbackList callbackList; |
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81 | |
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82 | static SignalHandler * singletonRef; |
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83 | |
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84 | std::string appName; |
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85 | std::string fileName; |
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86 | }; |
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87 | |
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88 | #else /* #ifndef __WIN32__ */ |
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89 | |
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90 | class _CoreExport SignalHandler |
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91 | { |
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92 | public: |
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93 | inline static SignalHandler* getInstance() { if (!SignalHandler::singletonRef) SignalHandler::singletonRef = new SignalHandler(); return SignalHandler::singletonRef; }; |
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94 | void doCatch( const std::string & appName, const std::string & fileName ) {}; |
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95 | void dontCatch() {}; |
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96 | void registerCallback( SignalCallback cb, void * someData ) {}; |
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97 | |
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98 | private: |
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99 | static SignalHandler * singletonRef; |
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100 | }; |
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101 | #endif /* #ifndef __WIN32__ */ |
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102 | |
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103 | #endif /* _SignalHandler_H__ */ |
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