Last change
on this file since 507 was
462,
checked in by bknecht, 17 years ago
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got my work to compile (it's all hacked together and I dunno if it runs)
- orxonox.h we got now a real .h file for our main class
- orxonox.cc this is the all hacked class. We/I have to strip that clean
- orxonoxOld.cc "You did something wrong, the old implementation was SOO much better"
- graphicsEngine we should have a wrapper around ogre so we have a real graphics module
- main.cc created a main again doing all the platform depending stuff in there.. (hope this works)
think that's all…
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File size:
1012 bytes
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Rev | Line | |
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[462] | 1 | /** |
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| 2 | @file graphicsEngine.h |
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| 3 | @brief Graphics Engine |
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| 4 | @author Benjamin Knecht <beni_at_orxonox.net> |
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| 5 | */ |
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| 6 | |
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| 7 | #ifndef GRAPHICS_ENGINE_H |
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| 8 | #define GRAPHICS_ENGINE_H |
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| 9 | |
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| 10 | #include <OgreRoot.h> |
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| 11 | #include <OgreSceneManager.h> |
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| 12 | |
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| 13 | |
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| 14 | namespace orxonox { |
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| 15 | |
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| 16 | using namespace Ogre; |
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| 17 | /** |
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| 18 | * graphics engine manager class |
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| 19 | */ |
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| 20 | class GraphicsEngine { |
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| 21 | public: |
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| 22 | GraphicsEngine(); |
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| 23 | inline void setConfigPath(std::string path) { this->configPath_ = path; }; |
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| 24 | // find a better way for this |
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| 25 | inline Ogre::Root* getRoot() { return root_; }; |
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| 26 | void setup(); |
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| 27 | bool load(); |
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| 28 | void loadRessourceLocations(std::string path); |
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| 29 | SceneManager* getSceneManager(); |
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| 30 | void startRender(); |
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| 31 | |
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| 32 | virtual ~GraphicsEngine(); |
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| 33 | private: |
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| 34 | Ogre::Root* root_; //!< Ogre's root |
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| 35 | std::string configPath_; //!< path to config file |
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| 36 | std::string dataPath_; //!< path to data file |
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| 37 | Ogre::SceneManager* scene_; //!< scene manager of the game |
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| 38 | |
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| 39 | }; |
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| 40 | |
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| 41 | } |
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| 42 | |
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| 43 | #endif |
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| 44 | |
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