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source: code/branches/FICN/src/orxonox/graphicsEngine.h @ 473

Last change on this file since 473 was 462, checked in by bknecht, 17 years ago

got my work to compile (it's all hacked together and I dunno if it runs)

  • orxonox.h we got now a real .h file for our main class
  • orxonox.cc this is the all hacked class. We/I have to strip that clean
  • orxonoxOld.cc "You did something wrong, the old implementation was SOO much better"
  • graphicsEngine we should have a wrapper around ogre so we have a real graphics module
  • main.cc created a main again doing all the platform depending stuff in there.. (hope this works)

think that's all…

File size: 1012 bytes
Line 
1/**
2  @file graphicsEngine.h
3  @brief Graphics Engine
4  @author Benjamin Knecht <beni_at_orxonox.net>
5 */
6
7#ifndef GRAPHICS_ENGINE_H
8#define GRAPHICS_ENGINE_H
9
10#include <OgreRoot.h>
11#include <OgreSceneManager.h>
12
13
14namespace orxonox {
15
16  using namespace Ogre;
17/**
18   * graphics engine manager class
19 */
20  class GraphicsEngine {
21    public:
22      GraphicsEngine();
23      inline void setConfigPath(std::string path) { this->configPath_ = path; };
24      // find a better way for this
25      inline Ogre::Root* getRoot() { return root_; };
26      void setup();
27      bool load();
28      void loadRessourceLocations(std::string path);
29      SceneManager* getSceneManager();
30      void startRender();
31
32      virtual ~GraphicsEngine();
33    private:
34      Ogre::Root*         root_;        //!< Ogre's root
35      std::string         configPath_;  //!< path to config file
36      std::string         dataPath_;    //!< path to data file
37      Ogre::SceneManager* scene_;       //!< scene manager of the game
38
39  };
40
41}
42
43#endif
44
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