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source: code/branches/FICN/src/orxonox/hud/hud_overlay.h @ 379

Last change on this file since 379 was 341, checked in by rgrieder, 17 years ago
  • removed folder src/class_hierarchy
  • removed a few unnec. files in src/
  • added a few files in src/orxonox to make weapon system and hud work
  • restructured all CMLs
  • adjusted all the #include directives (only one include directory now: src)
  • moved ENET library linkage to CML in src/orxonox
File size: 1.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software: you can redistribute it and/or modify
8 *   it under the terms of the GNU General Public License as published by
9 *   the Free Software Foundation, either version 3 of the License, or
10 *   (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program.  If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 *   Author:
22 *      HUD design: Yuning Chai
23 *      Implementation: Yuning Chai
24 *   Co-authors:
25 *      Implementation: Reto Grieder
26 *
27 */
28
29
30#ifndef HUD_OVERLAY_H
31#define HUD_OVERLAY_H
32
33#include "OgrePrerequisites.h"
34
35#include "orxonox/orxonox_prerequisites.h"
36
37
38namespace orxonox {
39namespace hud {
40
41  class HUDOverlay
42  {
43  public:
44    HUDOverlay();
45          virtual ~HUDOverlay();
46
47    void show();
48
49    void hide();
50
51    bool tick(unsigned long, Ogre::Real);
52
53  protected:
54
55  public:
56
57  protected:
58    Ogre::Overlay *overlay_;
59
60  };
61}
62}
63
64#endif /* HUD_OVERLAY_H */
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