Last change
on this file since 379 was
341,
checked in by rgrieder, 17 years ago
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- removed folder src/class_hierarchy
- removed a few unnec. files in src/
- added a few files in src/orxonox to make weapon system and hud work
- restructured all CMLs
- adjusted all the #include directives (only one include directory now: src)
- moved ENET library linkage to CML in src/orxonox
|
File size:
1.4 KB
|
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1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software: you can redistribute it and/or modify |
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8 | * it under the terms of the GNU General Public License as published by |
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9 | * the Free Software Foundation, either version 3 of the License, or |
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10 | * (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 | * |
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20 | * |
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21 | * Author: |
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22 | * HUD design: Yuning Chai |
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23 | * Implementation: Yuning Chai |
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24 | * Co-authors: |
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25 | * Implementation: Reto Grieder |
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26 | * |
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27 | */ |
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28 | |
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29 | |
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30 | #ifndef HUD_OVERLAY_H |
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31 | #define HUD_OVERLAY_H |
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32 | |
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33 | #include "OgrePrerequisites.h" |
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34 | |
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35 | #include "orxonox/orxonox_prerequisites.h" |
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36 | |
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37 | |
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38 | namespace orxonox { |
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39 | namespace hud { |
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40 | |
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41 | class HUDOverlay |
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42 | { |
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43 | public: |
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44 | HUDOverlay(); |
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45 | virtual ~HUDOverlay(); |
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46 | |
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47 | void show(); |
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48 | |
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49 | void hide(); |
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50 | |
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51 | bool tick(unsigned long, Ogre::Real); |
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52 | |
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53 | protected: |
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54 | |
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55 | public: |
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56 | |
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57 | protected: |
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58 | Ogre::Overlay *overlay_; |
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59 | |
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60 | }; |
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61 | } |
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62 | } |
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63 | |
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64 | #endif /* HUD_OVERLAY_H */ |
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