[289] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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[513] | 7 | * This program is free software; you can redistribute it and/or |
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| 8 | * modify it under the terms of the GNU General Public License |
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| 9 | * as published by the Free Software Foundation; either version 2 |
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| 10 | * of the License, or (at your option) any later version. |
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[289] | 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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[513] | 18 | * along with this program; if not, write to the Free Software |
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| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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[289] | 20 | * |
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| 21 | * Author: |
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| 22 | * HUD design: Yuning Chai |
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| 23 | * Implementation: Yuning Chai |
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| 24 | * Co-authors: |
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| 25 | * Implementation: Reto Grieder |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | //#include "OgreMath.h" |
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| 30 | //#include "OgreVector3.h" |
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| 31 | #include "OgreStringConverter.h" |
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| 32 | #include "OgreOverlayManager.h" |
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| 33 | #include "OgreOverlay.h" |
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| 34 | #include "OgreOverlayElement.h" |
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| 35 | #include "OgreRenderWindow.h" |
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| 36 | #include "OgreRenderTarget.h" |
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| 37 | |
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| 38 | #include "test_overlay.h" |
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| 39 | |
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| 40 | |
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| 41 | namespace orxonox { |
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| 42 | namespace hud { |
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| 43 | using namespace Ogre; |
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| 44 | |
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| 45 | TestOverlay::TestOverlay(RenderWindow *window) |
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| 46 | :window_(window) |
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| 47 | { |
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| 48 | //TODO: write safe guard |
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| 49 | overlay_ = OverlayManager::getSingleton().getByName("Core/DebugOverlay"); |
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| 50 | } |
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| 51 | |
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| 52 | |
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| 53 | TestOverlay::~TestOverlay() |
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| 54 | { |
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| 55 | } |
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| 56 | |
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| 57 | |
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| 58 | void TestOverlay::show() |
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| 59 | { |
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| 60 | //TODO: safe guard |
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| 61 | overlay_->show(); |
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| 62 | } |
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| 63 | |
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| 64 | |
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| 65 | void TestOverlay::hide() |
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| 66 | { |
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| 67 | //TODO: safe guard |
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| 68 | overlay_->hide(); |
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| 69 | } |
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| 70 | |
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| 71 | |
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| 72 | void TestOverlay::setDebugText(Ogre::String &str) |
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| 73 | { |
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| 74 | debugText_ = str; |
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| 75 | } |
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| 76 | |
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| 77 | |
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| 78 | bool TestOverlay::tick(unsigned long, Ogre::Real) |
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| 79 | { |
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| 80 | static String currFps = "Current FPS: "; |
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| 81 | static String avgFps = "Average FPS: "; |
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| 82 | static String bestFps = "Best FPS: "; |
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| 83 | static String worstFps = "Worst FPS: "; |
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| 84 | static String tris = "Triangle Count: "; |
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| 85 | static String batches = "Batch Count: "; |
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| 86 | |
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| 87 | // update stats when necessary |
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| 88 | try { |
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| 89 | OverlayElement* guiAvg = OverlayManager::getSingleton() |
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| 90 | .getOverlayElement("Core/AverageFps"); |
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| 91 | OverlayElement* guiCurr = OverlayManager::getSingleton() |
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| 92 | .getOverlayElement("Core/CurrFps"); |
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| 93 | OverlayElement* guiBest = OverlayManager::getSingleton() |
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| 94 | .getOverlayElement("Core/BestFps"); |
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| 95 | OverlayElement* guiWorst = OverlayManager::getSingleton() |
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| 96 | .getOverlayElement("Core/WorstFps"); |
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| 97 | |
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| 98 | const RenderTarget::FrameStats& stats = window_->getStatistics(); |
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| 99 | guiAvg->setCaption(avgFps + StringConverter::toString(stats.avgFPS)); |
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| 100 | guiCurr->setCaption(currFps + StringConverter::toString(stats.lastFPS)); |
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| 101 | guiBest->setCaption(bestFps + StringConverter::toString(stats.bestFPS) |
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| 102 | +" "+StringConverter::toString(stats.bestFrameTime)+" ms"); |
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| 103 | guiWorst->setCaption(worstFps + StringConverter::toString(stats.worstFPS) |
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| 104 | +" "+StringConverter::toString(stats.worstFrameTime)+" ms"); |
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| 105 | |
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| 106 | OverlayElement* guiTris = OverlayManager::getSingleton() |
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| 107 | .getOverlayElement("Core/NumTris"); |
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| 108 | guiTris->setCaption(tris + StringConverter::toString(stats.triangleCount)); |
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| 109 | |
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| 110 | OverlayElement* guiBatches = OverlayManager::getSingleton() |
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| 111 | .getOverlayElement("Core/NumBatches"); |
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| 112 | guiBatches->setCaption(batches |
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| 113 | + StringConverter::toString(stats.batchCount)); |
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| 114 | |
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| 115 | OverlayElement* guiDbg = OverlayManager::getSingleton() |
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| 116 | .getOverlayElement("Core/DebugText"); |
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| 117 | guiDbg->setCaption(debugText_); |
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| 118 | } |
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| 119 | catch(...) { /* ignore */ } |
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| 120 | |
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| 121 | return true; |
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| 122 | } |
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| 123 | } |
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| 124 | } |
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