[513] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software; you can redistribute it and/or |
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| 8 | * modify it under the terms of the GNU General Public License |
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| 9 | * as published by the Free Software Foundation; either version 2 |
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| 10 | * of the License, or (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program; if not, write to the Free Software |
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| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * ... |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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[507] | 28 | #include <OgreSceneManager.h> |
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| 29 | #include <string> |
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| 30 | |
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| 31 | #include "../orxonox.h" |
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| 32 | #include "../../tinyxml/tinyxml.h" |
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| 33 | #include "../../misc/Tokenizer.h" |
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| 34 | #include "../../misc/String2Number.h" |
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[560] | 35 | #include "../core/Debug.h" |
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[507] | 36 | |
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| 37 | #include "Ambient.h" |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | CreateFactory(Ambient); |
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| 42 | |
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| 43 | Ambient::Ambient() |
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| 44 | { |
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| 45 | RegisterObject(Ambient); |
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| 46 | } |
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| 47 | |
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| 48 | Ambient::~Ambient() |
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| 49 | { |
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| 50 | } |
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| 51 | |
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| 52 | void Ambient::loadParams(TiXmlElement* xmlElem) |
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| 53 | { |
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| 54 | Ogre::SceneManager* mgr = orxonox::Orxonox::getSingleton()->getSceneManager(); |
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[513] | 55 | |
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[507] | 56 | if (xmlElem->Attribute("colourvalue")) |
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| 57 | { |
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[513] | 58 | |
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[507] | 59 | std::vector<std::string> colourvalues = tokenize(xmlElem->Attribute("colourvalue"),","); |
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| 60 | float r, g, b; |
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| 61 | String2Number<float>(r, colourvalues[0]); |
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| 62 | String2Number<float>(g, colourvalues[1]); |
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| 63 | String2Number<float>(b, colourvalues[2]); |
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[513] | 64 | |
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[507] | 65 | mgr->setAmbientLight(ColourValue(r,g,b)); |
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[513] | 66 | |
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[560] | 67 | COUT(4) << "Loader: Set ambient light: "<<r<<" " << g << " " << b << std::endl << std::endl; |
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[513] | 68 | } |
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[507] | 69 | } |
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| 70 | } |
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