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source: code/branches/FICN/src/orxonox/objects/Ambient.cc @ 564

Last change on this file since 564 was 560, checked in by landauf, 17 years ago
  • changed output from std::cout to COUT(level)
  • added SoftDebugLevel config-variable (its a hack, but it works fine)
File size: 1.9 KB
RevLine 
[513]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      ...
23 *   Co-authors:
24 *      ...
25 *
26 */
27
[507]28#include <OgreSceneManager.h>
29#include <string>
30
31#include "../orxonox.h"
32#include "../../tinyxml/tinyxml.h"
33#include "../../misc/Tokenizer.h"
34#include "../../misc/String2Number.h"
[560]35#include "../core/Debug.h"
[507]36
37#include "Ambient.h"
38
39namespace orxonox
40{
41    CreateFactory(Ambient);
42
43    Ambient::Ambient()
44    {
45        RegisterObject(Ambient);
46    }
47
48    Ambient::~Ambient()
49    {
50    }
51
52    void Ambient::loadParams(TiXmlElement* xmlElem)
53    {
54        Ogre::SceneManager* mgr = orxonox::Orxonox::getSingleton()->getSceneManager();
[513]55
[507]56        if (xmlElem->Attribute("colourvalue"))
57        {
[513]58
[507]59                std::vector<std::string> colourvalues = tokenize(xmlElem->Attribute("colourvalue"),",");
60                float r, g, b;
61                String2Number<float>(r, colourvalues[0]);
62                String2Number<float>(g, colourvalues[1]);
63                String2Number<float>(b, colourvalues[2]);
[513]64
[507]65                mgr->setAmbientLight(ColourValue(r,g,b));
[513]66
[560]67                COUT(4) << "Loader: Set ambient light: "<<r<<" " << g << " " << b  << std::endl << std::endl;
[513]68        }
[507]69   }
70}
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