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source: code/branches/FICN/src/orxonox/objects/Ambient.cc @ 710

Last change on this file since 710 was 708, checked in by rgrieder, 17 years ago
  • added Vector2, Vector3, Matrix3, ColourValue, Quaternion and String to the misc folder as header files (each of them contains #include <string> … typedef std::string String , etc.)
  • please use String from now on by including <misc/String.h"
  • removed #include <OgreVector3.h", etc. from "CoreIncludes.h" (adjusted all source files)
  • adjusted all the source files (except network, that keeps <string> for the moment) (what a mess..)
  • moved usleep hack to misc/Sleep.h
  • relative include paths for files from other root directories (like misc, network, etc.) (but it stills writes "../Orxonox.h" when in folder orxonox/objects)
  • "OgreSceneManager.h" —> <OgreSceneManager.h>
  • included OrxonoxPrereqs in every file in folder orxonox
  • moved HUD and ParticleInterface to namespace orxonox
  • removed some using namespace Ogre/std when appropriate
  • I hope I haven't forgotten important points..
File size: 2.0 KB
RevLine 
[513]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      ...
23 *   Co-authors:
24 *      ...
25 *
26 */
27
[708]28#include <vector>
29
[507]30#include <OgreSceneManager.h>
31
[708]32#include "tinyxml/tinyxml.h"
33#include "misc/Tokenizer.h"
34#include "misc/String2Number.h"
35#include "misc/ColourValue.h"
36#include "misc/String.h"
37#include "../core/Debug.h"
38#include "../core/CoreIncludes.h"
[614]39#include "../Orxonox.h"
[507]40
41#include "Ambient.h"
42
43namespace orxonox
44{
45    CreateFactory(Ambient);
46
47    Ambient::Ambient()
48    {
49        RegisterObject(Ambient);
50    }
51
52    Ambient::~Ambient()
53    {
54    }
55
56    void Ambient::loadParams(TiXmlElement* xmlElem)
57    {
58        Ogre::SceneManager* mgr = orxonox::Orxonox::getSingleton()->getSceneManager();
[513]59
[507]60        if (xmlElem->Attribute("colourvalue"))
61        {
[513]62
[708]63                std::vector<String> colourvalues = tokenize(xmlElem->Attribute("colourvalue"),",");
[507]64                float r, g, b;
65                String2Number<float>(r, colourvalues[0]);
66                String2Number<float>(g, colourvalues[1]);
67                String2Number<float>(b, colourvalues[2]);
[513]68
[507]69                mgr->setAmbientLight(ColourValue(r,g,b));
[513]70
[560]71                COUT(4) << "Loader: Set ambient light: "<<r<<" " << g << " " << b  << std::endl << std::endl;
[513]72        }
[507]73   }
74}
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