/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * ... * Co-authors: * ... * */ #include #include #include "../Orxonox.h" #include "../../tinyxml/tinyxml.h" #include "../../misc/Tokenizer.h" #include "../../misc/String2Number.h" #include "../core/Debug.h" #include "Ambient.h" namespace orxonox { CreateFactory(Ambient); Ambient::Ambient() { RegisterObject(Ambient); } Ambient::~Ambient() { } void Ambient::loadParams(TiXmlElement* xmlElem) { Ogre::SceneManager* mgr = orxonox::Orxonox::getSingleton()->getSceneManager(); if (xmlElem->Attribute("colourvalue")) { std::vector colourvalues = tokenize(xmlElem->Attribute("colourvalue"),","); float r, g, b; String2Number(r, colourvalues[0]); String2Number(g, colourvalues[1]); String2Number(b, colourvalues[2]); mgr->setAmbientLight(ColourValue(r,g,b)); COUT(4) << "Loader: Set ambient light: "<