1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * ... |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | #include <vector> |
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29 | #include <string> |
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30 | |
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31 | #include <OgreSceneManager.h> |
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32 | |
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33 | #include "tinyxml/tinyxml.h" |
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34 | #include "misc/Tokenizer.h" |
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35 | #include "misc/String2Number.h" |
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36 | #include "misc/Math.h" |
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37 | #include "../core/Debug.h" |
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38 | #include "../core/CoreIncludes.h" |
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39 | #include "../Orxonox.h" |
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40 | |
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41 | #include "Ambient.h" |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | CreateFactory(Ambient); |
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46 | |
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47 | Ambient::Ambient() |
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48 | { |
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49 | RegisterObject(Ambient); |
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50 | } |
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51 | |
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52 | Ambient::~Ambient() |
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53 | { |
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54 | } |
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55 | |
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56 | void Ambient::loadParams(TiXmlElement* xmlElem) |
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57 | { |
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58 | Ogre::SceneManager* mgr = orxonox::Orxonox::getSingleton()->getSceneManager(); |
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59 | |
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60 | if (xmlElem->Attribute("colourvalue")) |
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61 | { |
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62 | |
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63 | std::vector<std::string> colourvalues = tokenize(xmlElem->Attribute("colourvalue"),","); |
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64 | float r, g, b; |
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65 | String2Number<float>(r, colourvalues[0]); |
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66 | String2Number<float>(g, colourvalues[1]); |
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67 | String2Number<float>(b, colourvalues[2]); |
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68 | |
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69 | mgr->setAmbientLight(ColourValue(r,g,b)); |
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70 | |
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71 | COUT(4) << "Loader: Set ambient light: "<<r<<" " << g << " " << b << std::endl << std::endl; |
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72 | } |
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73 | } |
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74 | } |
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