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source: code/branches/FICN/src/orxonox/objects/BaseObject.cc @ 701

Last change on this file since 701 was 673, checked in by rgrieder, 17 years ago
  • deleted obsolete classes: BaseEntity, Entity, Light and SceneNode (please complain if not agreed)
  • improved include guard naming consistency
File size: 1.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      ...
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/*!
29    @file BaseObject.cc
30    @brief Implementation of the BaseObject class.
31*/
32
33#include "BaseObject.h"
34
35namespace orxonox
36{
37    CreateFactory(BaseObject);
38
39    /**
40        @brief Constructor: Registers the object in the BaseObject-list.
41    */
42    BaseObject::BaseObject()
43    {
44        RegisterRootObject(BaseObject);
45    }
46
47    /**
48        @brief Destructor
49    */
50    BaseObject::~BaseObject()
51    {
52    }
53
54    /**
55        @brief load general xml paramters
56    */
57    void BaseObject::loadParams(TiXmlElement* xmlElem)
58    {
59        if (xmlElem->Attribute("name"))
60        {
61            this->setName(xmlElem->Attribute("name"));
62        }
63    }
64}
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