/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * ... * Co-authors: * ... * */ /*! @file BaseObject.cc @brief Implementation of the BaseObject class. */ #include "BaseObject.h" namespace orxonox { CreateFactory(BaseObject); /** @brief Constructor: Registers the object in the BaseObject-list. */ BaseObject::BaseObject() { RegisterRootObject(BaseObject); } /** @brief Destructor */ BaseObject::~BaseObject() { } /** @brief load general xml paramters */ void BaseObject::loadParams(TiXmlElement* xmlElem) { if (xmlElem->Attribute("name")) { this->setName(xmlElem->Attribute("mesh")); } } }