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source: code/branches/FICN/src/orxonox/objects/BaseObject.h @ 711

Last change on this file since 711 was 708, checked in by rgrieder, 17 years ago
  • added Vector2, Vector3, Matrix3, ColourValue, Quaternion and String to the misc folder as header files (each of them contains #include <string> … typedef std::string String , etc.)
  • please use String from now on by including <misc/String.h"
  • removed #include <OgreVector3.h", etc. from "CoreIncludes.h" (adjusted all source files)
  • adjusted all the source files (except network, that keeps <string> for the moment) (what a mess..)
  • moved usleep hack to misc/Sleep.h
  • relative include paths for files from other root directories (like misc, network, etc.) (but it stills writes "../Orxonox.h" when in folder orxonox/objects)
  • "OgreSceneManager.h" —> <OgreSceneManager.h>
  • included OrxonoxPrereqs in every file in folder orxonox
  • moved HUD and ParticleInterface to namespace orxonox
  • removed some using namespace Ogre/std when appropriate
  • I hope I haven't forgotten important points..
File size: 651 bytes
Line 
1/*!
2    @file BaseObject.h
3    @brief Definition of the BaseObject class.
4
5    The BaseObject is the parent of all classes representing an instance in the game.
6*/
7
8#ifndef _BaseObject_H__
9#define _BaseObject_H__
10
11#include "../OrxonoxPrereqs.h"
12
13#include "../core/OrxonoxClass.h"
14
15namespace orxonox
16{
17    //! The BaseObject is the parent of all classes representing an instance in the game.
18    class BaseObject : virtual public OrxonoxClass
19    {
20        public:
21            BaseObject();
22            virtual ~BaseObject();
23            virtual void loadParams(TiXmlElement* xmlElem);
24    };
25}
26
27#endif /* _BaseObject_H__ */
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