Last change
on this file since 688 was
673,
checked in by rgrieder, 17 years ago
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- deleted obsolete classes: BaseEntity, Entity, Light and SceneNode (please complain if not agreed)
- improved include guard naming consistency
|
File size:
647 bytes
|
Line | |
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1 | /*! |
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2 | @file BaseObject.h |
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3 | @brief Definition of the BaseObject class. |
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4 | |
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5 | The BaseObject is the parent of all classes representing an instance in the game. |
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6 | */ |
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7 | |
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8 | #ifndef _BaseObject_H__ |
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9 | #define _BaseObject_H__ |
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10 | |
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11 | #include "../core/CoreIncludes.h" |
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12 | #include "tinyxml/tinyxml.h" |
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13 | |
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14 | namespace orxonox |
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15 | { |
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16 | //! The BaseObject is the parent of all classes representing an instance in the game. |
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17 | class BaseObject : virtual public OrxonoxClass |
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18 | { |
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19 | public: |
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20 | BaseObject(); |
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21 | virtual ~BaseObject(); |
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22 | virtual void loadParams(TiXmlElement* xmlElem); |
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23 | }; |
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24 | } |
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25 | |
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26 | #endif /* _BaseObject_H__ */ |
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