Last change
on this file since 650 was
646,
checked in by landauf, 17 years ago
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- added very bad collision detection (presentation hack )
- added explosions
- fixed bug in ParticleInterface (it tried to delete SceneManager)
AND:
- fixed one of the most amazing bugs ever! (the game crashed when I deleted an object through a timer-function. because the timer-functions is called by an iterator, the iterator indirectly delted its object. by overloading the (it++) operator, i was able to solve this problem)
|
File size:
1.3 KB
|
Line | |
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1 | #include "Explosion.h" |
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2 | #include "../Orxonox.h" |
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3 | |
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4 | namespace orxonox |
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5 | { |
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6 | CreateFactory(Explosion); |
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7 | |
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8 | Explosion::Explosion(WorldEntity* owner) |
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9 | { |
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10 | RegisterObject(Explosion); |
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11 | |
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12 | this->particle_ = 0; |
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13 | this->lifetime_ = 0.4; |
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14 | |
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15 | if (owner) |
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16 | { |
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17 | this->destroyTimer_.setTimer(this->lifetime_, false, this, &Explosion::destroyObject); |
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18 | |
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19 | this->scale(1); |
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20 | Vector3 position = owner->getNode()->getWorldPosition(); |
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21 | |
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22 | this->particle_ = new particle::ParticleInterface(Orxonox::getSingleton()->getSceneManager(), "explosion" + this->getName(), "Orxonox/treibwerk"); |
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23 | this->particle_->getParticleSystem()->setParameter("local_space", "true"); |
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24 | this->particle_->newEmitter(); |
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25 | this->particle_->setPositionOfEmitter(0, position); |
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26 | this->particle_->setPositionOfEmitter(1, position); |
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27 | // this->particle_->setColour(ColourValue(1.0, 0.8, 0.2)); |
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28 | |
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29 | this->particle_->addToSceneNode(this->getNode()); |
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30 | } |
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31 | } |
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32 | |
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33 | Explosion::~Explosion() |
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34 | { |
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35 | if (this->particle_) |
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36 | { |
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37 | this->particle_->detachFromSceneNode(); |
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38 | delete this->particle_; |
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39 | } |
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40 | }; |
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41 | |
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42 | void Explosion::destroyObject() |
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43 | { |
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44 | delete this; |
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45 | } |
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46 | } |
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