1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Fabian 'x3n' Landau |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | #include "OrxonoxStableHeaders.h" |
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29 | |
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30 | #include <OgreParticleSystem.h> |
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31 | #include <OgreSceneManager.h> |
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32 | #include <OgreSceneNode.h> |
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33 | |
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34 | #include "../core/CoreIncludes.h" |
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35 | #include "util/Math.h" |
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36 | #include "../Orxonox.h" |
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37 | #include "../particle/ParticleInterface.h" |
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38 | |
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39 | #include "Explosion.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | CreateFactory(Explosion); |
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44 | |
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45 | Explosion::Explosion(WorldEntity* owner) |
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46 | { |
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47 | RegisterObject(Explosion); |
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48 | |
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49 | this->particle_ = 0; |
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50 | this->lifetime_ = 0.4; |
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51 | |
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52 | if (owner) |
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53 | { |
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54 | this->destroyTimer_.setTimer(this->lifetime_, false, this, &Explosion::destroyObject); |
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55 | |
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56 | Vector3 position = owner->getNode()->getWorldPosition(); |
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57 | |
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58 | this->particle_ = new ParticleInterface(Orxonox::getSingleton()->getSceneManager(), "explosion" + this->getName(), "Orxonox/treibwerk"); |
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59 | this->particle_->getParticleSystem()->setParameter("local_space", "true"); |
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60 | this->particle_->newEmitter(); |
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61 | this->particle_->setPositionOfEmitter(0, Vector3::ZERO); |
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62 | this->particle_->setPositionOfEmitter(1, Vector3::ZERO); |
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63 | this->particle_->setColour(ColourValue(1.0, 0.8, 0.2)); |
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64 | |
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65 | this->setPosition(position); |
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66 | this->scale(2); |
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67 | |
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68 | this->particle_->addToSceneNode(this->getNode()); |
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69 | } |
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70 | } |
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71 | |
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72 | Explosion::~Explosion() |
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73 | { |
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74 | if (this->particle_) |
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75 | { |
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76 | this->particle_->detachFromSceneNode(); |
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77 | delete this->particle_; |
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78 | } |
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79 | }; |
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80 | |
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81 | void Explosion::destroyObject() |
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82 | { |
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83 | delete this; |
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84 | } |
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85 | } |
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