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source: code/branches/FICN/src/orxonox/objects/Explosion.cc @ 688

Last change on this file since 688 was 670, checked in by landauf, 17 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include "Explosion.h"
29#include "../Orxonox.h"
30
31namespace orxonox
32{
33    CreateFactory(Explosion);
34
35    Explosion::Explosion(WorldEntity* owner)
36    {
37        RegisterObject(Explosion);
38
39        this->particle_ = 0;
40        this->lifetime_ = 0.4;
41
42        if (owner)
43        {
44            this->destroyTimer_.setTimer(this->lifetime_, false, this, &Explosion::destroyObject);
45
46            Vector3 position = owner->getNode()->getWorldPosition();
47
48            this->particle_ = new particle::ParticleInterface(Orxonox::getSingleton()->getSceneManager(), "explosion" + this->getName(), "Orxonox/treibwerk");
49            this->particle_->getParticleSystem()->setParameter("local_space", "true");
50            this->particle_->newEmitter();
51            this->particle_->setPositionOfEmitter(0, Vector3::ZERO);
52            this->particle_->setPositionOfEmitter(1, Vector3::ZERO);
53            this->particle_->setColour(ColourValue(1.0, 0.8, 0.2));
54
55            this->setPosition(position);
56            this->scale(2);
57
58            this->particle_->addToSceneNode(this->getNode());
59        }
60    }
61
62    Explosion::~Explosion()
63    {
64        if (this->particle_)
65        {
66            this->particle_->detachFromSceneNode();
67            delete this->particle_;
68        }
69    };
70
71    void Explosion::destroyObject()
72    {
73        delete this;
74    }
75}
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