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source: code/branches/FICN/src/orxonox/objects/Explosion.cc @ 737

Last change on this file since 737 was 716, checked in by rgrieder, 17 years ago
  • merged all Vector3, etc. (incl. ColourValue) to misc/Math.h
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#include <OgreParticleSystem.h>
29#include <OgreSceneManager.h>
30#include <OgreSceneNode.h>
31
32#include "../core/CoreIncludes.h"
33#include "misc/Math.h"
34#include "../Orxonox.h"
35#include "../particle/ParticleInterface.h"
36
37#include "Explosion.h"
38
39namespace orxonox
40{
41    CreateFactory(Explosion);
42
43    Explosion::Explosion(WorldEntity* owner)
44    {
45        RegisterObject(Explosion);
46
47        this->particle_ = 0;
48        this->lifetime_ = 0.4;
49
50        if (owner)
51        {
52            this->destroyTimer_.setTimer(this->lifetime_, false, this, &Explosion::destroyObject);
53
54            Vector3 position = owner->getNode()->getWorldPosition();
55
56            this->particle_ = new ParticleInterface(Orxonox::getSingleton()->getSceneManager(), "explosion" + this->getName(), "Orxonox/treibwerk");
57            this->particle_->getParticleSystem()->setParameter("local_space", "true");
58            this->particle_->newEmitter();
59            this->particle_->setPositionOfEmitter(0, Vector3::ZERO);
60            this->particle_->setPositionOfEmitter(1, Vector3::ZERO);
61            this->particle_->setColour(ColourValue(1.0, 0.8, 0.2));
62
63            this->setPosition(position);
64            this->scale(2);
65
66            this->particle_->addToSceneNode(this->getNode());
67        }
68    }
69
70    Explosion::~Explosion()
71    {
72        if (this->particle_)
73        {
74            this->particle_->detachFromSceneNode();
75            delete this->particle_;
76        }
77    };
78
79    void Explosion::destroyObject()
80    {
81        delete this;
82    }
83}
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