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source: code/branches/FICN/src/orxonox/objects/Explosion.h @ 717

Last change on this file since 717 was 708, checked in by rgrieder, 17 years ago
  • added Vector2, Vector3, Matrix3, ColourValue, Quaternion and String to the misc folder as header files (each of them contains #include <string> … typedef std::string String , etc.)
  • please use String from now on by including <misc/String.h"
  • removed #include <OgreVector3.h", etc. from "CoreIncludes.h" (adjusted all source files)
  • adjusted all the source files (except network, that keeps <string> for the moment) (what a mess..)
  • moved usleep hack to misc/Sleep.h
  • relative include paths for files from other root directories (like misc, network, etc.) (but it stills writes "../Orxonox.h" when in folder orxonox/objects)
  • "OgreSceneManager.h" —> <OgreSceneManager.h>
  • included OrxonoxPrereqs in every file in folder orxonox
  • moved HUD and ParticleInterface to namespace orxonox
  • removed some using namespace Ogre/std when appropriate
  • I hope I haven't forgotten important points..
File size: 518 bytes
Line 
1#ifndef _Explosion_H__
2#define _Explosion_H__
3
4#include "../OrxonoxPrereqs.h"
5
6#include "WorldEntity.h"
7#include "Timer.h"
8
9namespace orxonox
10{
11    class Explosion : public WorldEntity
12    {
13        public:
14            Explosion(WorldEntity* owner = 0);
15            virtual ~Explosion();
16            void destroyObject();
17
18        private:
19            Timer<Explosion> destroyTimer_;
20            float lifetime_;
21            ParticleInterface* particle_;
22    };
23}
24
25#endif /* _Explosion_H__ */
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